| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748 |
- using Ryujinx.Audio.Renderer.Server.Upsampler;
- using System;
- namespace Ryujinx.Audio.Renderer.Server
- {
- /// <summary>
- /// Represents a lite version of <see cref="AudioRenderSystem"/> used by the <see cref="Dsp.AudioProcessor"/>
- /// </summary>
- /// <remarks>
- /// This also allows to reduce dependencies on the <see cref="AudioRenderSystem"/> for unit testing.
- /// </remarks>
- public sealed class RendererSystemContext
- {
- /// <summary>
- /// The session id of the current renderer.
- /// </summary>
- public int SessionId;
- /// <summary>
- /// The target channel count for sink.
- /// </summary>
- /// <remarks>See <see cref="CommandGenerator.GenerateDevice(Sink.DeviceSink, ref Mix.MixState)"/> for usage.</remarks>
- public uint ChannelCount;
- /// <summary>
- /// The total count of mix buffer.
- /// </summary>
- public uint MixBufferCount;
- /// <summary>
- /// Instance of the <see cref="BehaviourContext"/> used to derive bug fixes and features of the current audio renderer revision.
- /// </summary>
- public BehaviourContext BehaviourContext;
- /// <summary>
- /// Instance of the <see cref="UpsamplerManager"/> used for upsampling (see <see cref="UpsamplerState"/>)
- /// </summary>
- public UpsamplerManager UpsamplerManager;
- /// <summary>
- /// The memory to use for depop processing.
- /// </summary>
- /// <remarks>
- /// See <see cref="Dsp.Command.DepopForMixBuffersCommand"/> and <see cref="Dsp.Command.DepopPrepareCommand"/>
- /// </remarks>
- public Memory<float> DepopBuffer;
- }
- }
|