PerformanceManagerGeneric.cs 12 KB

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  1. using Ryujinx.Audio.Renderer.Common;
  2. using Ryujinx.Audio.Renderer.Parameter;
  3. using Ryujinx.Audio.Renderer.Utils;
  4. using System;
  5. using System.Runtime.CompilerServices;
  6. using System.Runtime.InteropServices;
  7. namespace Ryujinx.Audio.Renderer.Server.Performance
  8. {
  9. /// <summary>
  10. /// A Generic implementation of <see cref="PerformanceManager"/>.
  11. /// </summary>
  12. /// <typeparam name="THeader">The header implementation of the performance frame.</typeparam>
  13. /// <typeparam name="TEntry">The entry implementation of the performance frame.</typeparam>
  14. /// <typeparam name="TEntryDetail">A detailed implementation of the performance frame.</typeparam>
  15. public class PerformanceManagerGeneric<THeader, TEntry, TEntryDetail> : PerformanceManager where THeader : unmanaged, IPerformanceHeader where TEntry : unmanaged, IPerformanceEntry where TEntryDetail : unmanaged, IPerformanceDetailEntry
  16. {
  17. /// <summary>
  18. /// The magic used for the <see cref="THeader"/>.
  19. /// </summary>
  20. private const uint MagicPerformanceBuffer = 0x46524550;
  21. /// <summary>
  22. /// The fixed amount of <see cref="TEntryDetail"/> that can be stored in a frame.
  23. /// </summary>
  24. private const int MaxFrameDetailCount = 100;
  25. private Memory<byte> _buffer;
  26. private Memory<byte> _historyBuffer;
  27. private Memory<byte> CurrentBuffer => _buffer.Slice(0, _frameSize);
  28. private Memory<byte> CurrentBufferData => CurrentBuffer.Slice(Unsafe.SizeOf<THeader>());
  29. private ref THeader CurrentHeader => ref MemoryMarshal.Cast<byte, THeader>(CurrentBuffer.Span)[0];
  30. private Span<TEntry> Entries => MemoryMarshal.Cast<byte, TEntry>(CurrentBufferData.Span.Slice(0, GetEntriesSize()));
  31. private Span<TEntryDetail> EntriesDetail => MemoryMarshal.Cast<byte, TEntryDetail>(CurrentBufferData.Span.Slice(GetEntriesSize(), GetEntriesDetailSize()));
  32. private int _frameSize;
  33. private int _availableFrameCount;
  34. private int _entryCountPerFrame;
  35. private int _detailTarget;
  36. private int _entryIndex;
  37. private int _entryDetailIndex;
  38. private int _indexHistoryWrite;
  39. private int _indexHistoryRead;
  40. private uint _historyFrameIndex;
  41. public PerformanceManagerGeneric(Memory<byte> buffer, ref AudioRendererConfiguration parameter)
  42. {
  43. _buffer = buffer;
  44. _frameSize = GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
  45. _entryCountPerFrame = (int)GetEntryCount(ref parameter);
  46. _availableFrameCount = buffer.Length / _frameSize - 1;
  47. _historyFrameIndex = 0;
  48. _historyBuffer = _buffer.Slice(_frameSize);
  49. SetupNewHeader();
  50. }
  51. private Span<byte> GetBufferFromIndex(Span<byte> data, int index)
  52. {
  53. return data.Slice(index * _frameSize, _frameSize);
  54. }
  55. private ref THeader GetHeaderFromBuffer(Span<byte> data, int index)
  56. {
  57. return ref MemoryMarshal.Cast<byte, THeader>(GetBufferFromIndex(data, index))[0];
  58. }
  59. private Span<TEntry> GetEntriesFromBuffer(Span<byte> data, int index)
  60. {
  61. return MemoryMarshal.Cast<byte, TEntry>(GetBufferFromIndex(data, index).Slice(Unsafe.SizeOf<THeader>(), GetEntriesSize()));
  62. }
  63. private Span<TEntryDetail> GetEntriesDetailFromBuffer(Span<byte> data, int index)
  64. {
  65. return MemoryMarshal.Cast<byte, TEntryDetail>(GetBufferFromIndex(data, index).Slice(Unsafe.SizeOf<THeader>() + GetEntriesSize(), GetEntriesDetailSize()));
  66. }
  67. private void SetupNewHeader()
  68. {
  69. _entryIndex = 0;
  70. _entryDetailIndex = 0;
  71. CurrentHeader.SetEntryCount(0);
  72. CurrentHeader.SetEntryDetailCount(0);
  73. }
  74. public static uint GetEntryCount(ref AudioRendererConfiguration parameter)
  75. {
  76. return parameter.VoiceCount + parameter.EffectCount + parameter.SubMixBufferCount + parameter.SinkCount + 1;
  77. }
  78. public int GetEntriesSize()
  79. {
  80. return Unsafe.SizeOf<TEntry>() * _entryCountPerFrame;
  81. }
  82. public static int GetEntriesDetailSize()
  83. {
  84. return Unsafe.SizeOf<TEntryDetail>() * MaxFrameDetailCount;
  85. }
  86. public static int GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref AudioRendererConfiguration parameter)
  87. {
  88. return Unsafe.SizeOf<TEntry>() * (int)GetEntryCount(ref parameter) + GetEntriesDetailSize() + Unsafe.SizeOf<THeader>();
  89. }
  90. public override uint CopyHistories(Span<byte> performanceOutput)
  91. {
  92. if (performanceOutput.IsEmpty)
  93. {
  94. return 0;
  95. }
  96. int nextOffset = 0;
  97. while (_indexHistoryRead != _indexHistoryWrite)
  98. {
  99. if (nextOffset >= performanceOutput.Length)
  100. {
  101. break;
  102. }
  103. ref THeader inputHeader = ref GetHeaderFromBuffer(_historyBuffer.Span, _indexHistoryRead);
  104. Span<TEntry> inputEntries = GetEntriesFromBuffer(_historyBuffer.Span, _indexHistoryRead);
  105. Span<TEntryDetail> inputEntriesDetail = GetEntriesDetailFromBuffer(_historyBuffer.Span, _indexHistoryRead);
  106. Span<byte> targetSpan = performanceOutput.Slice(nextOffset);
  107. // NOTE: We check for the space for two headers for the final blank header.
  108. int requiredSpace = Unsafe.SizeOf<THeader>() + Unsafe.SizeOf<TEntry>() * inputHeader.GetEntryCount()
  109. + Unsafe.SizeOf<TEntryDetail>() * inputHeader.GetEntryDetailCount()
  110. + Unsafe.SizeOf<THeader>();
  111. if (targetSpan.Length < requiredSpace)
  112. {
  113. break;
  114. }
  115. ref THeader outputHeader = ref MemoryMarshal.Cast<byte, THeader>(targetSpan)[0];
  116. nextOffset += Unsafe.SizeOf<THeader>();
  117. Span<TEntry> outputEntries = MemoryMarshal.Cast<byte, TEntry>(performanceOutput.Slice(nextOffset));
  118. int totalProcessingTime = 0;
  119. int effectiveEntryCount = 0;
  120. for (int entryIndex = 0; entryIndex < inputHeader.GetEntryCount(); entryIndex++)
  121. {
  122. ref TEntry input = ref inputEntries[entryIndex];
  123. if (input.GetProcessingTime() != 0 || input.GetStartTime() != 0)
  124. {
  125. ref TEntry output = ref outputEntries[effectiveEntryCount++];
  126. output = input;
  127. nextOffset += Unsafe.SizeOf<TEntry>();
  128. totalProcessingTime += input.GetProcessingTime();
  129. }
  130. }
  131. Span<TEntryDetail> outputEntriesDetail = MemoryMarshal.Cast<byte, TEntryDetail>(performanceOutput.Slice(nextOffset));
  132. int effectiveEntryDetailCount = 0;
  133. for (int entryDetailIndex = 0; entryDetailIndex < inputHeader.GetEntryDetailCount(); entryDetailIndex++)
  134. {
  135. ref TEntryDetail input = ref inputEntriesDetail[entryDetailIndex];
  136. if (input.GetProcessingTime() != 0 || input.GetStartTime() != 0)
  137. {
  138. ref TEntryDetail output = ref outputEntriesDetail[effectiveEntryDetailCount++];
  139. output = input;
  140. nextOffset += Unsafe.SizeOf<TEntryDetail>();
  141. }
  142. }
  143. outputHeader = inputHeader;
  144. outputHeader.SetMagic(MagicPerformanceBuffer);
  145. outputHeader.SetTotalProcessingTime(totalProcessingTime);
  146. outputHeader.SetNextOffset(nextOffset);
  147. outputHeader.SetEntryCount(effectiveEntryCount);
  148. outputHeader.SetEntryDetailCount(effectiveEntryDetailCount);
  149. _indexHistoryRead = (_indexHistoryRead + 1) % _availableFrameCount;
  150. }
  151. if (nextOffset < performanceOutput.Length && (performanceOutput.Length - nextOffset) >= Unsafe.SizeOf<THeader>())
  152. {
  153. ref THeader outputHeader = ref MemoryMarshal.Cast<byte, THeader>(performanceOutput.Slice(nextOffset))[0];
  154. outputHeader = default;
  155. }
  156. return (uint)nextOffset;
  157. }
  158. public override bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceEntryType entryType, int nodeId)
  159. {
  160. performanceEntry = new PerformanceEntryAddresses();
  161. performanceEntry.BaseMemory = SpanMemoryManager<int>.Cast(CurrentBuffer);
  162. performanceEntry.EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset();
  163. uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + Unsafe.SizeOf<TEntry>() * _entryIndex);
  164. ref TEntry entry = ref Entries[_entryIndex];
  165. performanceEntry.StartTimeOffset = baseEntryOffset + (uint)entry.GetStartTimeOffset();
  166. performanceEntry.ProcessingTimeOffset = baseEntryOffset + (uint)entry.GetProcessingTimeOffset();
  167. entry = default;
  168. entry.SetEntryType(entryType);
  169. entry.SetNodeId(nodeId);
  170. _entryIndex++;
  171. return true;
  172. }
  173. public override bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceDetailType detailType, PerformanceEntryType entryType, int nodeId)
  174. {
  175. performanceEntry = null;
  176. if (_entryDetailIndex > MaxFrameDetailCount)
  177. {
  178. return false;
  179. }
  180. performanceEntry = new PerformanceEntryAddresses();
  181. performanceEntry.BaseMemory = SpanMemoryManager<int>.Cast(CurrentBuffer);
  182. performanceEntry.EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset();
  183. uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + GetEntriesSize() + Unsafe.SizeOf<IPerformanceDetailEntry>() * _entryDetailIndex);
  184. ref TEntryDetail entryDetail = ref EntriesDetail[_entryDetailIndex];
  185. performanceEntry.StartTimeOffset = baseEntryOffset + (uint)entryDetail.GetStartTimeOffset();
  186. performanceEntry.ProcessingTimeOffset = baseEntryOffset + (uint)entryDetail.GetProcessingTimeOffset();
  187. entryDetail = default;
  188. entryDetail.SetDetailType(detailType);
  189. entryDetail.SetEntryType(entryType);
  190. entryDetail.SetNodeId(nodeId);
  191. _entryDetailIndex++;
  192. return true;
  193. }
  194. public override bool IsTargetNodeId(int target)
  195. {
  196. return _detailTarget == target;
  197. }
  198. public override void SetTargetNodeId(int target)
  199. {
  200. _detailTarget = target;
  201. }
  202. public override void TapFrame(bool dspRunningBehind, uint voiceDropCount, ulong startRenderingTicks)
  203. {
  204. if (_availableFrameCount > 0)
  205. {
  206. int targetIndexForHistory = _indexHistoryWrite;
  207. _indexHistoryWrite = (_indexHistoryWrite + 1) % _availableFrameCount;
  208. ref THeader targetHeader = ref GetHeaderFromBuffer(_historyBuffer.Span, targetIndexForHistory);
  209. CurrentBuffer.Span.CopyTo(GetBufferFromIndex(_historyBuffer.Span, targetIndexForHistory));
  210. uint targetHistoryFrameIndex = _historyFrameIndex;
  211. if (_historyFrameIndex == uint.MaxValue)
  212. {
  213. _historyFrameIndex = 0;
  214. }
  215. else
  216. {
  217. _historyFrameIndex++;
  218. }
  219. targetHeader.SetDspRunningBehind(dspRunningBehind);
  220. targetHeader.SetVoiceDropCount(voiceDropCount);
  221. targetHeader.SetStartRenderingTicks(startRenderingTicks);
  222. targetHeader.SetIndex(targetHistoryFrameIndex);
  223. // Finally setup the new header
  224. SetupNewHeader();
  225. }
  226. }
  227. }
  228. }