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- using Ryujinx.Audio.Renderer.Common;
- using Ryujinx.Audio.Renderer.Parameter;
- using Ryujinx.Audio.Renderer.Utils;
- using System;
- using System.Runtime.CompilerServices;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Audio.Renderer.Server.Performance
- {
- /// <summary>
- /// A Generic implementation of <see cref="PerformanceManager"/>.
- /// </summary>
- /// <typeparam name="THeader">The header implementation of the performance frame.</typeparam>
- /// <typeparam name="TEntry">The entry implementation of the performance frame.</typeparam>
- /// <typeparam name="TEntryDetail">A detailed implementation of the performance frame.</typeparam>
- public class PerformanceManagerGeneric<THeader, TEntry, TEntryDetail> : PerformanceManager where THeader : unmanaged, IPerformanceHeader where TEntry : unmanaged, IPerformanceEntry where TEntryDetail : unmanaged, IPerformanceDetailEntry
- {
- /// <summary>
- /// The magic used for the <see cref="THeader"/>.
- /// </summary>
- private const uint MagicPerformanceBuffer = 0x46524550;
- /// <summary>
- /// The fixed amount of <see cref="TEntryDetail"/> that can be stored in a frame.
- /// </summary>
- private const int MaxFrameDetailCount = 100;
- private Memory<byte> _buffer;
- private Memory<byte> _historyBuffer;
- private Memory<byte> CurrentBuffer => _buffer.Slice(0, _frameSize);
- private Memory<byte> CurrentBufferData => CurrentBuffer.Slice(Unsafe.SizeOf<THeader>());
- private ref THeader CurrentHeader => ref MemoryMarshal.Cast<byte, THeader>(CurrentBuffer.Span)[0];
- private Span<TEntry> Entries => MemoryMarshal.Cast<byte, TEntry>(CurrentBufferData.Span.Slice(0, GetEntriesSize()));
- private Span<TEntryDetail> EntriesDetail => MemoryMarshal.Cast<byte, TEntryDetail>(CurrentBufferData.Span.Slice(GetEntriesSize(), GetEntriesDetailSize()));
- private int _frameSize;
- private int _availableFrameCount;
- private int _entryCountPerFrame;
- private int _detailTarget;
- private int _entryIndex;
- private int _entryDetailIndex;
- private int _indexHistoryWrite;
- private int _indexHistoryRead;
- private uint _historyFrameIndex;
- public PerformanceManagerGeneric(Memory<byte> buffer, ref AudioRendererConfiguration parameter)
- {
- _buffer = buffer;
- _frameSize = GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
- _entryCountPerFrame = (int)GetEntryCount(ref parameter);
- _availableFrameCount = buffer.Length / _frameSize - 1;
- _historyFrameIndex = 0;
- _historyBuffer = _buffer.Slice(_frameSize);
- SetupNewHeader();
- }
- private Span<byte> GetBufferFromIndex(Span<byte> data, int index)
- {
- return data.Slice(index * _frameSize, _frameSize);
- }
- private ref THeader GetHeaderFromBuffer(Span<byte> data, int index)
- {
- return ref MemoryMarshal.Cast<byte, THeader>(GetBufferFromIndex(data, index))[0];
- }
- private Span<TEntry> GetEntriesFromBuffer(Span<byte> data, int index)
- {
- return MemoryMarshal.Cast<byte, TEntry>(GetBufferFromIndex(data, index).Slice(Unsafe.SizeOf<THeader>(), GetEntriesSize()));
- }
- private Span<TEntryDetail> GetEntriesDetailFromBuffer(Span<byte> data, int index)
- {
- return MemoryMarshal.Cast<byte, TEntryDetail>(GetBufferFromIndex(data, index).Slice(Unsafe.SizeOf<THeader>() + GetEntriesSize(), GetEntriesDetailSize()));
- }
- private void SetupNewHeader()
- {
- _entryIndex = 0;
- _entryDetailIndex = 0;
- CurrentHeader.SetEntryCount(0);
- CurrentHeader.SetEntryDetailCount(0);
- }
- public static uint GetEntryCount(ref AudioRendererConfiguration parameter)
- {
- return parameter.VoiceCount + parameter.EffectCount + parameter.SubMixBufferCount + parameter.SinkCount + 1;
- }
- public int GetEntriesSize()
- {
- return Unsafe.SizeOf<TEntry>() * _entryCountPerFrame;
- }
- public static int GetEntriesDetailSize()
- {
- return Unsafe.SizeOf<TEntryDetail>() * MaxFrameDetailCount;
- }
- public static int GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref AudioRendererConfiguration parameter)
- {
- return Unsafe.SizeOf<TEntry>() * (int)GetEntryCount(ref parameter) + GetEntriesDetailSize() + Unsafe.SizeOf<THeader>();
- }
- public override uint CopyHistories(Span<byte> performanceOutput)
- {
- if (performanceOutput.IsEmpty)
- {
- return 0;
- }
- int nextOffset = 0;
- while (_indexHistoryRead != _indexHistoryWrite)
- {
- if (nextOffset >= performanceOutput.Length)
- {
- break;
- }
- ref THeader inputHeader = ref GetHeaderFromBuffer(_historyBuffer.Span, _indexHistoryRead);
- Span<TEntry> inputEntries = GetEntriesFromBuffer(_historyBuffer.Span, _indexHistoryRead);
- Span<TEntryDetail> inputEntriesDetail = GetEntriesDetailFromBuffer(_historyBuffer.Span, _indexHistoryRead);
- Span<byte> targetSpan = performanceOutput.Slice(nextOffset);
- // NOTE: We check for the space for two headers for the final blank header.
- int requiredSpace = Unsafe.SizeOf<THeader>() + Unsafe.SizeOf<TEntry>() * inputHeader.GetEntryCount()
- + Unsafe.SizeOf<TEntryDetail>() * inputHeader.GetEntryDetailCount()
- + Unsafe.SizeOf<THeader>();
- if (targetSpan.Length < requiredSpace)
- {
- break;
- }
- ref THeader outputHeader = ref MemoryMarshal.Cast<byte, THeader>(targetSpan)[0];
- nextOffset += Unsafe.SizeOf<THeader>();
- Span<TEntry> outputEntries = MemoryMarshal.Cast<byte, TEntry>(performanceOutput.Slice(nextOffset));
- int totalProcessingTime = 0;
- int effectiveEntryCount = 0;
- for (int entryIndex = 0; entryIndex < inputHeader.GetEntryCount(); entryIndex++)
- {
- ref TEntry input = ref inputEntries[entryIndex];
- if (input.GetProcessingTime() != 0 || input.GetStartTime() != 0)
- {
- ref TEntry output = ref outputEntries[effectiveEntryCount++];
- output = input;
- nextOffset += Unsafe.SizeOf<TEntry>();
- totalProcessingTime += input.GetProcessingTime();
- }
- }
- Span<TEntryDetail> outputEntriesDetail = MemoryMarshal.Cast<byte, TEntryDetail>(performanceOutput.Slice(nextOffset));
- int effectiveEntryDetailCount = 0;
- for (int entryDetailIndex = 0; entryDetailIndex < inputHeader.GetEntryDetailCount(); entryDetailIndex++)
- {
- ref TEntryDetail input = ref inputEntriesDetail[entryDetailIndex];
- if (input.GetProcessingTime() != 0 || input.GetStartTime() != 0)
- {
- ref TEntryDetail output = ref outputEntriesDetail[effectiveEntryDetailCount++];
- output = input;
- nextOffset += Unsafe.SizeOf<TEntryDetail>();
- }
- }
- outputHeader = inputHeader;
- outputHeader.SetMagic(MagicPerformanceBuffer);
- outputHeader.SetTotalProcessingTime(totalProcessingTime);
- outputHeader.SetNextOffset(nextOffset);
- outputHeader.SetEntryCount(effectiveEntryCount);
- outputHeader.SetEntryDetailCount(effectiveEntryDetailCount);
- _indexHistoryRead = (_indexHistoryRead + 1) % _availableFrameCount;
- }
- if (nextOffset < performanceOutput.Length && (performanceOutput.Length - nextOffset) >= Unsafe.SizeOf<THeader>())
- {
- ref THeader outputHeader = ref MemoryMarshal.Cast<byte, THeader>(performanceOutput.Slice(nextOffset))[0];
- outputHeader = default;
- }
- return (uint)nextOffset;
- }
- public override bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceEntryType entryType, int nodeId)
- {
- performanceEntry = new PerformanceEntryAddresses();
- performanceEntry.BaseMemory = SpanMemoryManager<int>.Cast(CurrentBuffer);
- performanceEntry.EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset();
- uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + Unsafe.SizeOf<TEntry>() * _entryIndex);
- ref TEntry entry = ref Entries[_entryIndex];
- performanceEntry.StartTimeOffset = baseEntryOffset + (uint)entry.GetStartTimeOffset();
- performanceEntry.ProcessingTimeOffset = baseEntryOffset + (uint)entry.GetProcessingTimeOffset();
- entry = default;
- entry.SetEntryType(entryType);
- entry.SetNodeId(nodeId);
- _entryIndex++;
- return true;
- }
- public override bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceDetailType detailType, PerformanceEntryType entryType, int nodeId)
- {
- performanceEntry = null;
- if (_entryDetailIndex > MaxFrameDetailCount)
- {
- return false;
- }
- performanceEntry = new PerformanceEntryAddresses();
- performanceEntry.BaseMemory = SpanMemoryManager<int>.Cast(CurrentBuffer);
- performanceEntry.EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset();
- uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + GetEntriesSize() + Unsafe.SizeOf<IPerformanceDetailEntry>() * _entryDetailIndex);
- ref TEntryDetail entryDetail = ref EntriesDetail[_entryDetailIndex];
- performanceEntry.StartTimeOffset = baseEntryOffset + (uint)entryDetail.GetStartTimeOffset();
- performanceEntry.ProcessingTimeOffset = baseEntryOffset + (uint)entryDetail.GetProcessingTimeOffset();
- entryDetail = default;
- entryDetail.SetDetailType(detailType);
- entryDetail.SetEntryType(entryType);
- entryDetail.SetNodeId(nodeId);
- _entryDetailIndex++;
- return true;
- }
- public override bool IsTargetNodeId(int target)
- {
- return _detailTarget == target;
- }
- public override void SetTargetNodeId(int target)
- {
- _detailTarget = target;
- }
- public override void TapFrame(bool dspRunningBehind, uint voiceDropCount, ulong startRenderingTicks)
- {
- if (_availableFrameCount > 0)
- {
- int targetIndexForHistory = _indexHistoryWrite;
- _indexHistoryWrite = (_indexHistoryWrite + 1) % _availableFrameCount;
- ref THeader targetHeader = ref GetHeaderFromBuffer(_historyBuffer.Span, targetIndexForHistory);
- CurrentBuffer.Span.CopyTo(GetBufferFromIndex(_historyBuffer.Span, targetIndexForHistory));
- uint targetHistoryFrameIndex = _historyFrameIndex;
- if (_historyFrameIndex == uint.MaxValue)
- {
- _historyFrameIndex = 0;
- }
- else
- {
- _historyFrameIndex++;
- }
- targetHeader.SetDspRunningBehind(dspRunningBehind);
- targetHeader.SetVoiceDropCount(voiceDropCount);
- targetHeader.SetStartRenderingTicks(startRenderingTicks);
- targetHeader.SetIndex(targetHistoryFrameIndex);
- // Finally setup the new header
- SetupNewHeader();
- }
- }
- }
- }
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