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- using System;
- namespace Ryujinx.Audio.Renderer.Server.Performance
- {
- /// <summary>
- /// Information used by the performance command to store informations in the performance entry.
- /// </summary>
- public class PerformanceEntryAddresses
- {
- /// <summary>
- /// The memory storing the performance entry.
- /// </summary>
- public Memory<int> BaseMemory;
- /// <summary>
- /// The offset to the start time field.
- /// </summary>
- public uint StartTimeOffset;
- /// <summary>
- /// The offset to the entry count field.
- /// </summary>
- public uint EntryCountOffset;
- /// <summary>
- /// The offset to the processing time field.
- /// </summary>
- public uint ProcessingTimeOffset;
- /// <summary>
- /// Increment the entry count.
- /// </summary>
- public void IncrementEntryCount()
- {
- BaseMemory.Span[(int)EntryCountOffset / 4]++;
- }
- /// <summary>
- /// Set the start time in the entry.
- /// </summary>
- /// <param name="startTimeNano">The start time in nanoseconds.</param>
- public void SetStartTime(ulong startTimeNano)
- {
- BaseMemory.Span[(int)StartTimeOffset / 4] = (int)(startTimeNano / 1000);
- }
- /// <summary>
- /// Set the processing time in the entry.
- /// </summary>
- /// <param name="endTimeNano">The end time in nanoseconds.</param>
- public void SetProcessingTime(ulong endTimeNano)
- {
- BaseMemory.Span[(int)ProcessingTimeOffset / 4] = (int)(endTimeNano / 1000) - BaseMemory.Span[(int)StartTimeOffset / 4];
- }
- }
- }
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