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- using Ryujinx.Audio.Renderer.Common;
- namespace Ryujinx.Audio.Renderer.Server.Performance
- {
- /// <summary>
- /// Represents an entry in a performance frame.
- /// </summary>
- public interface IPerformanceEntry
- {
- /// <summary>
- /// Get the start time of this entry event (in microseconds).
- /// </summary>
- /// <returns>The start time of this entry event (in microseconds).</returns>
- int GetStartTime();
- /// <summary>
- /// Get the start time offset in this structure.
- /// </summary>
- /// <returns>The start time offset in this structure.</returns>
- int GetStartTimeOffset();
- /// <summary>
- /// Get the processing time of this entry event (in microseconds).
- /// </summary>
- /// <returns>The processing time of this entry event (in microseconds).</returns>
- int GetProcessingTime();
- /// <summary>
- /// Get the processing time offset in this structure.
- /// </summary>
- /// <returns>The processing time offset in this structure.</returns>
- int GetProcessingTimeOffset();
- /// <summary>
- /// Set the <paramref name="nodeId"/> of this entry.
- /// </summary>
- /// <param name="nodeId">The node id of this entry.</param>
- void SetNodeId(int nodeId);
- /// <summary>
- /// Set the <see cref="PerformanceEntryType"/> of this entry.
- /// </summary>
- /// <param name="type">The type to use.</param>
- void SetEntryType(PerformanceEntryType type);
- }
- }
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