| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259 |
- using Ryujinx.Audio.Renderer.Common;
- using Ryujinx.Audio.Renderer.Server.Splitter;
- using Ryujinx.Audio.Renderer.Utils;
- using System;
- using System.Diagnostics;
- namespace Ryujinx.Audio.Renderer.Server.Mix
- {
- /// <summary>
- /// Mix context.
- /// </summary>
- public class MixContext
- {
- /// <summary>
- /// The total mix count.
- /// </summary>
- private uint _mixesCount;
- /// <summary>
- /// Storage for <see cref="MixState"/>.
- /// </summary>
- private Memory<MixState> _mixes;
- /// <summary>
- /// Storage of the sorted indices to <see cref="MixState"/>.
- /// </summary>
- private Memory<int> _sortedMixes;
- /// <summary>
- /// Graph state.
- /// </summary>
- public NodeStates NodeStates { get; }
- /// <summary>
- /// The instance of the adjacent matrix.
- /// </summary>
- public EdgeMatrix EdgeMatrix { get; }
- /// <summary>
- /// Create a new instance of <see cref="MixContext"/>.
- /// </summary>
- public MixContext()
- {
- NodeStates = new NodeStates();
- EdgeMatrix = new EdgeMatrix();
- }
- /// <summary>
- /// Initialize the <see cref="MixContext"/>.
- /// </summary>
- /// <param name="sortedMixes">The storage for sorted indices.</param>
- /// <param name="mixes">The storage of <see cref="MixState"/>.</param>
- /// <param name="nodeStatesWorkBuffer">The storage used for the <see cref="NodeStates"/>.</param>
- /// <param name="edgeMatrixWorkBuffer">The storage used for the <see cref="EdgeMatrix"/>.</param>
- public void Initialize(Memory<int> sortedMixes, Memory<MixState> mixes, Memory<byte> nodeStatesWorkBuffer, Memory<byte> edgeMatrixWorkBuffer)
- {
- _mixesCount = (uint)mixes.Length;
- _mixes = mixes;
- _sortedMixes = sortedMixes;
- if (!nodeStatesWorkBuffer.IsEmpty && !edgeMatrixWorkBuffer.IsEmpty)
- {
- NodeStates.Initialize(nodeStatesWorkBuffer, mixes.Length);
- EdgeMatrix.Initialize(edgeMatrixWorkBuffer, mixes.Length);
- }
- int sortedId = 0;
- for (int i = 0; i < _mixes.Length; i++)
- {
- SetSortedState(sortedId++, i);
- }
- }
- /// <summary>
- /// Associate the given <paramref name="targetIndex"/> to a given <paramref cref="id"/>.
- /// </summary>
- /// <param name="id">The sorted id.</param>
- /// <param name="targetIndex">The index to associate.</param>
- private void SetSortedState(int id, int targetIndex)
- {
- _sortedMixes.Span[id] = targetIndex;
- }
- /// <summary>
- /// Get a reference to the final <see cref="MixState"/>.
- /// </summary>
- /// <returns>A reference to the final <see cref="MixState"/>.</returns>
- public ref MixState GetFinalState()
- {
- return ref GetState(Constants.FinalMixId);
- }
- /// <summary>
- /// Get a reference to a <see cref="MixState"/> at the given <paramref name="id"/>.
- /// </summary>
- /// <param name="id">The index to use.</param>
- /// <returns>A reference to a <see cref="MixState"/> at the given <paramref name="id"/>.</returns>
- public ref MixState GetState(int id)
- {
- return ref SpanIOHelper.GetFromMemory(_mixes, id, _mixesCount);
- }
- /// <summary>
- /// Get a reference to a <see cref="MixState"/> at the given <paramref name="id"/> of the sorted mix info.
- /// </summary>
- /// <param name="id">The index to use.</param>
- /// <returns>A reference to a <see cref="MixState"/> at the given <paramref name="id"/>.</returns>
- public ref MixState GetSortedState(int id)
- {
- Debug.Assert(id >= 0 && id < _mixesCount);
- return ref GetState(_sortedMixes.Span[id]);
- }
- /// <summary>
- /// Get the total mix count.
- /// </summary>
- /// <returns>The total mix count.</returns>
- public uint GetCount()
- {
- return _mixesCount;
- }
- /// <summary>
- /// Update the internal distance from the final mix value of every <see cref="MixState"/>.
- /// </summary>
- private void UpdateDistancesFromFinalMix()
- {
- foreach (ref MixState mix in _mixes.Span)
- {
- mix.ClearDistanceFromFinalMix();
- }
- for (int i = 0; i < GetCount(); i++)
- {
- ref MixState mix = ref GetState(i);
- SetSortedState(i, i);
- if (mix.IsUsed)
- {
- uint distance;
- if (mix.MixId != Constants.FinalMixId)
- {
- int mixId = mix.MixId;
- for (distance = 0; distance < GetCount(); distance++)
- {
- if (mixId == Constants.UnusedMixId)
- {
- distance = MixState.InvalidDistanceFromFinalMix;
- break;
- }
- ref MixState distanceMix = ref GetState(mixId);
- if (distanceMix.DistanceFromFinalMix != MixState.InvalidDistanceFromFinalMix)
- {
- distance = distanceMix.DistanceFromFinalMix + 1;
- break;
- }
- mixId = distanceMix.DestinationMixId;
- if (mixId == Constants.FinalMixId)
- {
- break;
- }
- }
- if (distance > GetCount())
- {
- distance = MixState.InvalidDistanceFromFinalMix;
- }
- }
- else
- {
- distance = MixState.InvalidDistanceFromFinalMix;
- }
- mix.DistanceFromFinalMix = distance;
- }
- }
- }
- /// <summary>
- /// Update the internal mix buffer offset of all <see cref="MixState"/>.
- /// </summary>
- private void UpdateMixBufferOffset()
- {
- uint offset = 0;
- foreach (ref MixState mix in _mixes.Span)
- {
- mix.BufferOffset = offset;
- offset += mix.BufferCount;
- }
- }
- /// <summary>
- /// Sort the mixes using distance from the final mix.
- /// </summary>
- public void Sort()
- {
- UpdateDistancesFromFinalMix();
- int[] sortedMixesTemp = _sortedMixes.Slice(0, (int)GetCount()).ToArray();
- Array.Sort(sortedMixesTemp, (a, b) =>
- {
- ref MixState stateA = ref GetState(a);
- ref MixState stateB = ref GetState(b);
- return stateB.DistanceFromFinalMix.CompareTo(stateA.DistanceFromFinalMix);
- });
- sortedMixesTemp.AsSpan().CopyTo(_sortedMixes.Span);
- UpdateMixBufferOffset();
- }
- /// <summary>
- /// Sort the mixes and splitters using an adjacency matrix.
- /// </summary>
- /// <param name="splitterContext">The <see cref="SplitterContext"/> used.</param>
- /// <returns>Return true, if no errors in the graph were detected.</returns>
- public bool Sort(SplitterContext splitterContext)
- {
- if (splitterContext.UsingSplitter())
- {
- bool isValid = NodeStates.Sort(EdgeMatrix);
- if (isValid)
- {
- ReadOnlySpan<int> sortedMixesIndex = NodeStates.GetTsortResult();
- int id = 0;
- for (int i = sortedMixesIndex.Length - 1; i >= 0; i--)
- {
- SetSortedState(id++, sortedMixesIndex[i]);
- }
- UpdateMixBufferOffset();
- }
- return isValid;
- }
- else
- {
- UpdateMixBufferOffset();
- return true;
- }
- }
- }
- }
|