Reverb3dEffect.cs 3.0 KB

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  1. using Ryujinx.Audio.Renderer.Common;
  2. using Ryujinx.Audio.Renderer.Dsp.State;
  3. using Ryujinx.Audio.Renderer.Parameter;
  4. using Ryujinx.Audio.Renderer.Parameter.Effect;
  5. using Ryujinx.Audio.Renderer.Server.MemoryPool;
  6. using System;
  7. using System.Diagnostics;
  8. using System.Runtime.InteropServices;
  9. namespace Ryujinx.Audio.Renderer.Server.Effect
  10. {
  11. /// <summary>
  12. /// Server state for a 3D reverberation effect.
  13. /// </summary>
  14. public class Reverb3dEffect : BaseEffect
  15. {
  16. /// <summary>
  17. /// The 3D reverberation parameter.
  18. /// </summary>
  19. public Reverb3dParameter Parameter;
  20. /// <summary>
  21. /// The 3D reverberation state.
  22. /// </summary>
  23. public Memory<Reverb3dState> State { get; }
  24. public Reverb3dEffect()
  25. {
  26. State = new Reverb3dState[1];
  27. }
  28. public override EffectType TargetEffectType => EffectType.Reverb3d;
  29. public override ulong GetWorkBuffer(int index)
  30. {
  31. return GetSingleBuffer();
  32. }
  33. public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
  34. {
  35. Update(out updateErrorInfo, ref parameter, mapper);
  36. }
  37. public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
  38. {
  39. Update(out updateErrorInfo, ref parameter, mapper);
  40. }
  41. public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
  42. {
  43. Debug.Assert(IsTypeValid(ref parameter));
  44. ref Reverb3dParameter reverbParameter = ref MemoryMarshal.Cast<byte, Reverb3dParameter>(parameter.SpecificData)[0];
  45. updateErrorInfo = new BehaviourParameter.ErrorInfo();
  46. if (reverbParameter.IsChannelCountMaxValid())
  47. {
  48. UpdateParameterBase(ref parameter);
  49. UsageState oldParameterStatus = Parameter.ParameterStatus;
  50. Parameter = reverbParameter;
  51. if (reverbParameter.IsChannelCountValid())
  52. {
  53. IsEnabled = parameter.IsEnabled;
  54. if (oldParameterStatus != UsageState.Enabled)
  55. {
  56. Parameter.ParameterStatus = oldParameterStatus;
  57. }
  58. if (BufferUnmapped || parameter.IsNew)
  59. {
  60. UsageState = UsageState.New;
  61. Parameter.ParameterStatus = UsageState.Invalid;
  62. BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize);
  63. }
  64. }
  65. }
  66. }
  67. public override void UpdateForCommandGeneration()
  68. {
  69. UpdateUsageStateForCommandGeneration();
  70. Parameter.ParameterStatus = UsageState.Enabled;
  71. }
  72. }
  73. }