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- using Ryujinx.Audio.Renderer.Parameter;
- using Ryujinx.Audio.Renderer.Utils;
- using System;
- using System.Diagnostics;
- namespace Ryujinx.Audio.Renderer.Server.Effect
- {
- /// <summary>
- /// Effect context.
- /// </summary>
- public class EffectContext
- {
- /// <summary>
- /// Storage for <see cref="BaseEffect"/>.
- /// </summary>
- private BaseEffect[] _effects;
- /// <summary>
- /// The total effect count.
- /// </summary>
- private uint _effectCount;
- private EffectResultState[] _resultStatesCpu;
- private EffectResultState[] _resultStatesDsp;
- /// <summary>
- /// Create a new <see cref="EffectContext"/>.
- /// </summary>
- public EffectContext()
- {
- _effects = null;
- _effectCount = 0;
- }
- /// <summary>
- /// Initialize the <see cref="EffectContext"/>.
- /// </summary>
- /// <param name="effectCount">The total effect count.</param>
- /// <param name="resultStateCount">The total result state count.</param>
- public void Initialize(uint effectCount, uint resultStateCount)
- {
- _effectCount = effectCount;
- _effects = new BaseEffect[effectCount];
- for (int i = 0; i < _effectCount; i++)
- {
- _effects[i] = new BaseEffect();
- }
- _resultStatesCpu = new EffectResultState[resultStateCount];
- _resultStatesDsp = new EffectResultState[resultStateCount];
- }
- /// <summary>
- /// Get the total effect count.
- /// </summary>
- /// <returns>The total effect count.</returns>
- public uint GetCount()
- {
- return _effectCount;
- }
- /// <summary>
- /// Get a reference to a <see cref="BaseEffect"/> at the given <paramref name="index"/>.
- /// </summary>
- /// <param name="index">The index to use.</param>
- /// <returns>A reference to a <see cref="BaseEffect"/> at the given <paramref name="index"/>.</returns>
- public ref BaseEffect GetEffect(int index)
- {
- Debug.Assert(index >= 0 && index < _effectCount);
- return ref _effects[index];
- }
- /// <summary>
- /// Get a reference to a <see cref="EffectResultState"/> at the given <paramref name="index"/>.
- /// </summary>
- /// <param name="index">The index to use.</param>
- /// <returns>A reference to a <see cref="EffectResultState"/> at the given <paramref name="index"/>.</returns>
- /// <remarks>The returned <see cref="EffectResultState"/> should only be used when updating the server state.</remarks>
- public ref EffectResultState GetState(int index)
- {
- Debug.Assert(index >= 0 && index < _resultStatesCpu.Length);
- return ref _resultStatesCpu[index];
- }
- /// <summary>
- /// Get a reference to a <see cref="EffectResultState"/> at the given <paramref name="index"/>.
- /// </summary>
- /// <param name="index">The index to use.</param>
- /// <returns>A reference to a <see cref="EffectResultState"/> at the given <paramref name="index"/>.</returns>
- /// <remarks>The returned <see cref="EffectResultState"/> should only be used in the context of processing on the <see cref="Dsp.AudioProcessor"/>.</remarks>
- public ref EffectResultState GetDspState(int index)
- {
- Debug.Assert(index >= 0 && index < _resultStatesDsp.Length);
- return ref _resultStatesDsp[index];
- }
- /// <summary>
- /// Get a memory instance to a <see cref="EffectResultState"/> at the given <paramref name="index"/>.
- /// </summary>
- /// <param name="index">The index to use.</param>
- /// <returns>A memory instance to a <see cref="EffectResultState"/> at the given <paramref name="index"/>.</returns>
- /// <remarks>The returned <see cref="Memory{EffectResultState}"/> should only be used in the context of processing on the <see cref="Dsp.AudioProcessor"/>.</remarks>
- public Memory<EffectResultState> GetDspStateMemory(int index)
- {
- return SpanIOHelper.GetMemory(_resultStatesDsp.AsMemory(), index, (uint)_resultStatesDsp.Length);
- }
- /// <summary>
- /// Update internal state during command generation.
- /// </summary>
- public void UpdateResultStateForCommandGeneration()
- {
- for (int index = 0; index < _resultStatesCpu.Length; index++)
- {
- _effects[index].UpdateResultState(ref _resultStatesCpu[index], ref _resultStatesDsp[index]);
- }
- }
- }
- }
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