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- using Ryujinx.Audio.Renderer.Common;
- using Ryujinx.Audio.Renderer.Parameter;
- using Ryujinx.Audio.Renderer.Server.MemoryPool;
- using Ryujinx.Audio.Renderer.Utils;
- using System;
- using System.Diagnostics;
- using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
- using DspAddress = System.UInt64;
- namespace Ryujinx.Audio.Renderer.Server.Effect
- {
- /// <summary>
- /// Base class used as a server state for an effect.
- /// </summary>
- public class BaseEffect
- {
- /// <summary>
- /// The <see cref="EffectType"/> of the effect.
- /// </summary>
- public EffectType Type;
- /// <summary>
- /// Set to true if the effect must be active.
- /// </summary>
- public bool IsEnabled;
- /// <summary>
- /// Set to true if the internal effect work buffers used wasn't mapped.
- /// </summary>
- public bool BufferUnmapped;
- /// <summary>
- /// The current state of the effect.
- /// </summary>
- public UsageState UsageState;
- /// <summary>
- /// The target mix id of the effect.
- /// </summary>
- public int MixId;
- /// <summary>
- /// Position of the effect while processing effects.
- /// </summary>
- public uint ProcessingOrder;
- /// <summary>
- /// Array of all the work buffer used by the effect.
- /// </summary>
- protected AddressInfo[] WorkBuffers;
- /// <summary>
- /// Create a new <see cref="BaseEffect"/>.
- /// </summary>
- public BaseEffect()
- {
- Type = TargetEffectType;
- UsageState = UsageState.Invalid;
- IsEnabled = false;
- BufferUnmapped = false;
- MixId = Constants.UnusedMixId;
- ProcessingOrder = uint.MaxValue;
- WorkBuffers = new AddressInfo[2];
- foreach (ref AddressInfo info in WorkBuffers.AsSpan())
- {
- info = AddressInfo.Create();
- }
- }
- /// <summary>
- /// The target <see cref="EffectType"/> handled by this <see cref="BaseEffect"/>.
- /// </summary>
- public virtual EffectType TargetEffectType => EffectType.Invalid;
- /// <summary>
- /// Check if the <see cref="EffectType"/> sent by the user match the internal <see cref="EffectType"/>.
- /// </summary>
- /// <param name="parameter">The user parameter.</param>
- /// <returns>Returns true if the <see cref="EffectType"/> sent by the user matches the internal <see cref="EffectType"/>.</returns>
- public bool IsTypeValid<T>(ref T parameter) where T : unmanaged, IEffectInParameter
- {
- return parameter.Type == TargetEffectType;
- }
- /// <summary>
- /// Update the usage state during command generation.
- /// </summary>
- protected void UpdateUsageStateForCommandGeneration()
- {
- UsageState = IsEnabled ? UsageState.Enabled : UsageState.Disabled;
- }
- /// <summary>
- /// Update the internal common parameters from a user parameter.
- /// </summary>
- /// <param name="parameter">The user parameter.</param>
- protected void UpdateParameterBase<T>(ref T parameter) where T : unmanaged, IEffectInParameter
- {
- MixId = parameter.MixId;
- ProcessingOrder = parameter.ProcessingOrder;
- }
- /// <summary>
- /// Force unmap all the work buffers.
- /// </summary>
- /// <param name="mapper">The mapper to use.</param>
- public void ForceUnmapBuffers(PoolMapper mapper)
- {
- foreach (ref AddressInfo info in WorkBuffers.AsSpan())
- {
- if (info.GetReference(false) != 0)
- {
- mapper.ForceUnmap(ref info);
- }
- }
- }
- /// <summary>
- /// Check if the effect needs to be skipped.
- /// </summary>
- /// <returns>Returns true if the effect needs to be skipped.</returns>
- public bool ShouldSkip()
- {
- return BufferUnmapped;
- }
- /// <summary>
- /// Update the <see cref="BaseEffect"/> state during command generation.
- /// </summary>
- public virtual void UpdateForCommandGeneration()
- {
- Debug.Assert(Type == TargetEffectType);
- }
- /// <summary>
- /// Initialize the given <paramref name="state"/> result state.
- /// </summary>
- /// <param name="state">The state to initalize</param>
- public virtual void InitializeResultState(ref EffectResultState state) { }
- /// <summary>
- /// Update the <paramref name="destState"/> result state with <paramref name="srcState"/>.
- /// </summary>
- /// <param name="destState">The destination result state</param>
- /// <param name="srcState">The source result state</param>
- public virtual void UpdateResultState(ref EffectResultState destState, ref EffectResultState srcState) { }
- /// <summary>
- /// Update the internal state from a user version 1 parameter.
- /// </summary>
- /// <param name="updateErrorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param>
- /// <param name="parameter">The user parameter.</param>
- /// <param name="mapper">The mapper to use.</param>
- public virtual void Update(out ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
- {
- Debug.Assert(IsTypeValid(ref parameter));
- updateErrorInfo = new ErrorInfo();
- }
- /// <summary>
- /// Update the internal state from a user version 2 parameter.
- /// </summary>
- /// <param name="updateErrorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param>
- /// <param name="parameter">The user parameter.</param>
- /// <param name="mapper">The mapper to use.</param>
- public virtual void Update(out ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
- {
- Debug.Assert(IsTypeValid(ref parameter));
- updateErrorInfo = new ErrorInfo();
- }
- /// <summary>
- /// Get the work buffer DSP address at the given index.
- /// </summary>
- /// <param name="index">The index of the work buffer</param>
- /// <returns>The work buffer DSP address at the given index.</returns>
- public virtual DspAddress GetWorkBuffer(int index)
- {
- throw new InvalidOperationException();
- }
- /// <summary>
- /// Get the first work buffer DSP address.
- /// </summary>
- /// <returns>The first work buffer DSP address.</returns>
- protected DspAddress GetSingleBuffer()
- {
- if (IsEnabled)
- {
- return WorkBuffers[0].GetReference(true);
- }
- if (UsageState != UsageState.Disabled)
- {
- DspAddress address = WorkBuffers[0].GetReference(false);
- ulong size = WorkBuffers[0].Size;
- if (address != 0 && size != 0)
- {
- AudioProcessorMemoryManager.InvalidateDataCache(address, size);
- }
- }
- return 0;
- }
- /// <summary>
- /// Store the output status to the given user output.
- /// </summary>
- /// <param name="outStatus">The given user output.</param>
- /// <param name="isAudioRendererActive">If set to true, the <see cref="AudioRenderSystem"/> is active.</param>
- public void StoreStatus<T>(ref T outStatus, bool isAudioRendererActive) where T : unmanaged, IEffectOutStatus
- {
- if (isAudioRendererActive)
- {
- if (UsageState == UsageState.Disabled)
- {
- outStatus.State = EffectState.Disabled;
- }
- else
- {
- outStatus.State = EffectState.Enabled;
- }
- }
- else if (UsageState == UsageState.New)
- {
- outStatus.State = EffectState.Enabled;
- }
- else
- {
- outStatus.State = EffectState.Disabled;
- }
- }
- /// <summary>
- /// Get the <see cref="PerformanceDetailType"/> associated to the <see cref="Type"/> of this effect.
- /// </summary>
- /// <returns>The <see cref="PerformanceDetailType"/> associated to the <see cref="Type"/> of this effect.</returns>
- public PerformanceDetailType GetPerformanceDetailType()
- {
- switch (Type)
- {
- case EffectType.BiquadFilter:
- return PerformanceDetailType.BiquadFilter;
- case EffectType.AuxiliaryBuffer:
- return PerformanceDetailType.Aux;
- case EffectType.Delay:
- return PerformanceDetailType.Delay;
- case EffectType.Reverb:
- return PerformanceDetailType.Reverb;
- case EffectType.Reverb3d:
- return PerformanceDetailType.Reverb3d;
- case EffectType.BufferMix:
- return PerformanceDetailType.Mix;
- case EffectType.Limiter:
- return PerformanceDetailType.Limiter;
- case EffectType.CaptureBuffer:
- return PerformanceDetailType.CaptureBuffer;
- default:
- throw new NotImplementedException($"{Type}");
- }
- }
- }
- }
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