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- using Ryujinx.Audio.Integration;
- using Ryujinx.Audio.Renderer.Dsp;
- using Ryujinx.Audio.Renderer.Parameter;
- using Ryujinx.Common.Logging;
- using Ryujinx.Cpu;
- using Ryujinx.Memory;
- using System;
- using System.Diagnostics;
- using System.Linq;
- using System.Threading;
- namespace Ryujinx.Audio.Renderer.Server
- {
- /// <summary>
- /// The audio renderer manager.
- /// </summary>
- public class AudioRendererManager : IDisposable
- {
- /// <summary>
- /// Lock used for session allocation.
- /// </summary>
- private object _sessionLock = new object();
- /// <summary>
- /// Lock used to control the <see cref="AudioProcessor"/> running state.
- /// </summary>
- private object _audioProcessorLock = new object();
- /// <summary>
- /// The session ids allocation table.
- /// </summary>
- private int[] _sessionIds;
- /// <summary>
- /// The events linked to each session.
- /// </summary>
- private IWritableEvent[] _sessionsSystemEvent;
- /// <summary>
- /// The <see cref="AudioRenderSystem"/> sessions instances.
- /// </summary>
- private AudioRenderSystem[] _sessions;
- /// <summary>
- /// The count of active sessions.
- /// </summary>
- private int _activeSessionCount;
- /// <summary>
- /// The worker thread used to run <see cref="SendCommands"/>.
- /// </summary>
- private Thread _workerThread;
- /// <summary>
- /// Indicate if the worker thread and <see cref="AudioProcessor"/> are running.
- /// </summary>
- private bool _isRunning;
- /// <summary>
- /// The audio device driver to create audio outputs.
- /// </summary>
- private IHardwareDeviceDriver _deviceDriver;
- /// <summary>
- /// Tick source used to measure elapsed time.
- /// </summary>
- public ITickSource TickSource { get; }
- /// <summary>
- /// The <see cref="AudioProcessor"/> instance associated to this manager.
- /// </summary>
- public AudioProcessor Processor { get; }
- /// <summary>
- /// The dispose state.
- /// </summary>
- private int _disposeState;
- /// <summary>
- /// Create a new <see cref="AudioRendererManager"/>.
- /// </summary>
- /// <param name="tickSource">Tick source used to measure elapsed time.</param>
- public AudioRendererManager(ITickSource tickSource)
- {
- Processor = new AudioProcessor();
- TickSource = tickSource;
- _sessionIds = new int[Constants.AudioRendererSessionCountMax];
- _sessions = new AudioRenderSystem[Constants.AudioRendererSessionCountMax];
- _activeSessionCount = 0;
- for (int i = 0; i < _sessionIds.Length; i++)
- {
- _sessionIds[i] = i;
- }
- }
- /// <summary>
- /// Initialize the <see cref="AudioRendererManager"/>.
- /// </summary>
- /// <param name="sessionSystemEvents">The events associated to each session.</param>
- /// <param name="deviceDriver">The device driver to use to create audio outputs.</param>
- public void Initialize(IWritableEvent[] sessionSystemEvents, IHardwareDeviceDriver deviceDriver)
- {
- _sessionsSystemEvent = sessionSystemEvents;
- _deviceDriver = deviceDriver;
- }
- /// <summary>
- /// Get the work buffer size required by a session.
- /// </summary>
- /// <param name="parameter">The user configuration</param>
- /// <returns>The work buffer size required by a session.</returns>
- public static ulong GetWorkBufferSize(ref AudioRendererConfiguration parameter)
- {
- return AudioRenderSystem.GetWorkBufferSize(ref parameter);
- }
- /// <summary>
- /// Acquire a new session id.
- /// </summary>
- /// <returns>A new session id.</returns>
- private int AcquireSessionId()
- {
- lock (_sessionLock)
- {
- int index = _activeSessionCount;
- Debug.Assert(index < _sessionIds.Length);
- int sessionId = _sessionIds[index];
- _sessionIds[index] = -1;
- _activeSessionCount++;
- Logger.Info?.Print(LogClass.AudioRenderer, $"Registered new renderer ({sessionId})");
- return sessionId;
- }
- }
- /// <summary>
- /// Release a given <paramref name="sessionId"/>.
- /// </summary>
- /// <param name="sessionId">The session id to release.</param>
- private void ReleaseSessionId(int sessionId)
- {
- lock (_sessionLock)
- {
- Debug.Assert(_activeSessionCount > 0);
- int newIndex = --_activeSessionCount;
- _sessionIds[newIndex] = sessionId;
- }
- Logger.Info?.Print(LogClass.AudioRenderer, $"Unregistered renderer ({sessionId})");
- }
- /// <summary>
- /// Check if there is any audio renderer active.
- /// </summary>
- /// <returns>Returns true if there is any audio renderer active.</returns>
- private bool HasAnyActiveRendererLocked()
- {
- foreach (AudioRenderSystem renderer in _sessions)
- {
- if (renderer != null)
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// Start the <see cref="AudioProcessor"/> and worker thread.
- /// </summary>
- private void StartLocked(float volume)
- {
- _isRunning = true;
- // TODO: virtual device mapping (IAudioDevice)
- Processor.Start(_deviceDriver, volume);
- _workerThread = new Thread(SendCommands)
- {
- Name = "AudioRendererManager.Worker"
- };
- _workerThread.Start();
- }
- /// <summary>
- /// Stop the <see cref="AudioProcessor"/> and worker thread.
- /// </summary>
- private void StopLocked()
- {
- _isRunning = false;
- _workerThread.Join();
- Processor.Stop();
- Logger.Info?.Print(LogClass.AudioRenderer, "Stopped audio renderer");
- }
- /// <summary>
- /// Stop sending commands to the <see cref="AudioProcessor"/> without stopping the worker thread.
- /// </summary>
- public void StopSendingCommands()
- {
- lock (_sessionLock)
- {
- foreach (AudioRenderSystem renderer in _sessions)
- {
- renderer?.Disable();
- }
- }
- lock (_audioProcessorLock)
- {
- if (_isRunning)
- {
- StopLocked();
- }
- }
- }
- /// <summary>
- /// Worker main function. This is used to dispatch audio renderer commands to the <see cref="AudioProcessor"/>.
- /// </summary>
- private void SendCommands()
- {
- Logger.Info?.Print(LogClass.AudioRenderer, "Starting audio renderer");
- Processor.Wait();
- while (_isRunning)
- {
- lock (_sessionLock)
- {
- foreach (AudioRenderSystem renderer in _sessions)
- {
- renderer?.SendCommands();
- }
- }
- Processor.Signal();
- Processor.Wait();
- }
- }
- /// <summary>
- /// Register a new <see cref="AudioRenderSystem"/>.
- /// </summary>
- /// <param name="renderer">The <see cref="AudioRenderSystem"/> to register.</param>
- private void Register(AudioRenderSystem renderer, float volume)
- {
- lock (_sessionLock)
- {
- _sessions[renderer.GetSessionId()] = renderer;
- }
- lock (_audioProcessorLock)
- {
- if (!_isRunning)
- {
- StartLocked(volume);
- }
- }
- }
- /// <summary>
- /// Unregister a new <see cref="AudioRenderSystem"/>.
- /// </summary>
- /// <param name="renderer">The <see cref="AudioRenderSystem"/> to unregister.</param>
- internal void Unregister(AudioRenderSystem renderer)
- {
- lock (_sessionLock)
- {
- int sessionId = renderer.GetSessionId();
- _sessions[renderer.GetSessionId()] = null;
- ReleaseSessionId(sessionId);
- }
- lock (_audioProcessorLock)
- {
- if (_isRunning && !HasAnyActiveRendererLocked())
- {
- StopLocked();
- }
- }
- }
- /// <summary>
- /// Open a new <see cref="AudioRenderSystem"/>
- /// </summary>
- /// <param name="renderer">The new <see cref="AudioRenderSystem"/></param>
- /// <param name="memoryManager">The memory manager that will be used for all guest memory operations.</param>
- /// <param name="parameter">The user configuration</param>
- /// <param name="appletResourceUserId">The applet resource user id of the application.</param>
- /// <param name="workBufferAddress">The guest work buffer address.</param>
- /// <param name="workBufferSize">The guest work buffer size.</param>
- /// <param name="processHandle">The process handle of the application.</param>
- /// <returns>A <see cref="ResultCode"/> reporting an error or a success.</returns>
- public ResultCode OpenAudioRenderer(
- out AudioRenderSystem renderer,
- IVirtualMemoryManager memoryManager,
- ref AudioRendererConfiguration parameter,
- ulong appletResourceUserId,
- ulong workBufferAddress,
- ulong workBufferSize,
- uint processHandle,
- float volume)
- {
- int sessionId = AcquireSessionId();
- AudioRenderSystem audioRenderer = new AudioRenderSystem(this, _sessionsSystemEvent[sessionId]);
- // TODO: Eventually, we should try to use the guest supplied work buffer instead of allocating
- // our own. However, it was causing problems on some applications that would unmap the memory
- // before the audio renderer was fully disposed.
- Memory<byte> workBufferMemory = GC.AllocateArray<byte>((int)workBufferSize, pinned: true);
- ResultCode result = audioRenderer.Initialize(
- ref parameter,
- processHandle,
- workBufferMemory,
- workBufferAddress,
- workBufferSize,
- sessionId,
- appletResourceUserId,
- memoryManager);
- if (result == ResultCode.Success)
- {
- renderer = audioRenderer;
- Register(renderer, volume);
- }
- else
- {
- ReleaseSessionId(sessionId);
- renderer = null;
- }
- return result;
- }
- public float GetVolume()
- {
- if (Processor != null)
- {
- return Processor.GetVolume();
- }
- return 0f;
- }
- public void SetVolume(float volume)
- {
- Processor?.SetVolume(volume);
- }
- public void Dispose()
- {
- if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
- {
- Dispose(true);
- }
- }
- protected virtual void Dispose(bool disposing)
- {
- if (disposing)
- {
- // Clone the sessions array to dispose them outside the lock.
- AudioRenderSystem[] sessions;
- lock (_sessionLock)
- {
- sessions = _sessions.ToArray();
- }
- foreach (AudioRenderSystem renderer in sessions)
- {
- renderer?.Dispose();
- }
- lock (_audioProcessorLock)
- {
- if (_isRunning)
- {
- StopLocked();
- }
- }
- Processor.Dispose();
- }
- }
- }
- }
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