AudioRendererManager.cs 12 KB

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  1. using Ryujinx.Audio.Integration;
  2. using Ryujinx.Audio.Renderer.Dsp;
  3. using Ryujinx.Audio.Renderer.Parameter;
  4. using Ryujinx.Common.Logging;
  5. using Ryujinx.Cpu;
  6. using Ryujinx.Memory;
  7. using System;
  8. using System.Diagnostics;
  9. using System.Linq;
  10. using System.Threading;
  11. namespace Ryujinx.Audio.Renderer.Server
  12. {
  13. /// <summary>
  14. /// The audio renderer manager.
  15. /// </summary>
  16. public class AudioRendererManager : IDisposable
  17. {
  18. /// <summary>
  19. /// Lock used for session allocation.
  20. /// </summary>
  21. private object _sessionLock = new object();
  22. /// <summary>
  23. /// Lock used to control the <see cref="AudioProcessor"/> running state.
  24. /// </summary>
  25. private object _audioProcessorLock = new object();
  26. /// <summary>
  27. /// The session ids allocation table.
  28. /// </summary>
  29. private int[] _sessionIds;
  30. /// <summary>
  31. /// The events linked to each session.
  32. /// </summary>
  33. private IWritableEvent[] _sessionsSystemEvent;
  34. /// <summary>
  35. /// The <see cref="AudioRenderSystem"/> sessions instances.
  36. /// </summary>
  37. private AudioRenderSystem[] _sessions;
  38. /// <summary>
  39. /// The count of active sessions.
  40. /// </summary>
  41. private int _activeSessionCount;
  42. /// <summary>
  43. /// The worker thread used to run <see cref="SendCommands"/>.
  44. /// </summary>
  45. private Thread _workerThread;
  46. /// <summary>
  47. /// Indicate if the worker thread and <see cref="AudioProcessor"/> are running.
  48. /// </summary>
  49. private bool _isRunning;
  50. /// <summary>
  51. /// The audio device driver to create audio outputs.
  52. /// </summary>
  53. private IHardwareDeviceDriver _deviceDriver;
  54. /// <summary>
  55. /// Tick source used to measure elapsed time.
  56. /// </summary>
  57. public ITickSource TickSource { get; }
  58. /// <summary>
  59. /// The <see cref="AudioProcessor"/> instance associated to this manager.
  60. /// </summary>
  61. public AudioProcessor Processor { get; }
  62. /// <summary>
  63. /// The dispose state.
  64. /// </summary>
  65. private int _disposeState;
  66. /// <summary>
  67. /// Create a new <see cref="AudioRendererManager"/>.
  68. /// </summary>
  69. /// <param name="tickSource">Tick source used to measure elapsed time.</param>
  70. public AudioRendererManager(ITickSource tickSource)
  71. {
  72. Processor = new AudioProcessor();
  73. TickSource = tickSource;
  74. _sessionIds = new int[Constants.AudioRendererSessionCountMax];
  75. _sessions = new AudioRenderSystem[Constants.AudioRendererSessionCountMax];
  76. _activeSessionCount = 0;
  77. for (int i = 0; i < _sessionIds.Length; i++)
  78. {
  79. _sessionIds[i] = i;
  80. }
  81. }
  82. /// <summary>
  83. /// Initialize the <see cref="AudioRendererManager"/>.
  84. /// </summary>
  85. /// <param name="sessionSystemEvents">The events associated to each session.</param>
  86. /// <param name="deviceDriver">The device driver to use to create audio outputs.</param>
  87. public void Initialize(IWritableEvent[] sessionSystemEvents, IHardwareDeviceDriver deviceDriver)
  88. {
  89. _sessionsSystemEvent = sessionSystemEvents;
  90. _deviceDriver = deviceDriver;
  91. }
  92. /// <summary>
  93. /// Get the work buffer size required by a session.
  94. /// </summary>
  95. /// <param name="parameter">The user configuration</param>
  96. /// <returns>The work buffer size required by a session.</returns>
  97. public static ulong GetWorkBufferSize(ref AudioRendererConfiguration parameter)
  98. {
  99. return AudioRenderSystem.GetWorkBufferSize(ref parameter);
  100. }
  101. /// <summary>
  102. /// Acquire a new session id.
  103. /// </summary>
  104. /// <returns>A new session id.</returns>
  105. private int AcquireSessionId()
  106. {
  107. lock (_sessionLock)
  108. {
  109. int index = _activeSessionCount;
  110. Debug.Assert(index < _sessionIds.Length);
  111. int sessionId = _sessionIds[index];
  112. _sessionIds[index] = -1;
  113. _activeSessionCount++;
  114. Logger.Info?.Print(LogClass.AudioRenderer, $"Registered new renderer ({sessionId})");
  115. return sessionId;
  116. }
  117. }
  118. /// <summary>
  119. /// Release a given <paramref name="sessionId"/>.
  120. /// </summary>
  121. /// <param name="sessionId">The session id to release.</param>
  122. private void ReleaseSessionId(int sessionId)
  123. {
  124. lock (_sessionLock)
  125. {
  126. Debug.Assert(_activeSessionCount > 0);
  127. int newIndex = --_activeSessionCount;
  128. _sessionIds[newIndex] = sessionId;
  129. }
  130. Logger.Info?.Print(LogClass.AudioRenderer, $"Unregistered renderer ({sessionId})");
  131. }
  132. /// <summary>
  133. /// Check if there is any audio renderer active.
  134. /// </summary>
  135. /// <returns>Returns true if there is any audio renderer active.</returns>
  136. private bool HasAnyActiveRendererLocked()
  137. {
  138. foreach (AudioRenderSystem renderer in _sessions)
  139. {
  140. if (renderer != null)
  141. {
  142. return true;
  143. }
  144. }
  145. return false;
  146. }
  147. /// <summary>
  148. /// Start the <see cref="AudioProcessor"/> and worker thread.
  149. /// </summary>
  150. private void StartLocked(float volume)
  151. {
  152. _isRunning = true;
  153. // TODO: virtual device mapping (IAudioDevice)
  154. Processor.Start(_deviceDriver, volume);
  155. _workerThread = new Thread(SendCommands)
  156. {
  157. Name = "AudioRendererManager.Worker"
  158. };
  159. _workerThread.Start();
  160. }
  161. /// <summary>
  162. /// Stop the <see cref="AudioProcessor"/> and worker thread.
  163. /// </summary>
  164. private void StopLocked()
  165. {
  166. _isRunning = false;
  167. _workerThread.Join();
  168. Processor.Stop();
  169. Logger.Info?.Print(LogClass.AudioRenderer, "Stopped audio renderer");
  170. }
  171. /// <summary>
  172. /// Stop sending commands to the <see cref="AudioProcessor"/> without stopping the worker thread.
  173. /// </summary>
  174. public void StopSendingCommands()
  175. {
  176. lock (_sessionLock)
  177. {
  178. foreach (AudioRenderSystem renderer in _sessions)
  179. {
  180. renderer?.Disable();
  181. }
  182. }
  183. lock (_audioProcessorLock)
  184. {
  185. if (_isRunning)
  186. {
  187. StopLocked();
  188. }
  189. }
  190. }
  191. /// <summary>
  192. /// Worker main function. This is used to dispatch audio renderer commands to the <see cref="AudioProcessor"/>.
  193. /// </summary>
  194. private void SendCommands()
  195. {
  196. Logger.Info?.Print(LogClass.AudioRenderer, "Starting audio renderer");
  197. Processor.Wait();
  198. while (_isRunning)
  199. {
  200. lock (_sessionLock)
  201. {
  202. foreach (AudioRenderSystem renderer in _sessions)
  203. {
  204. renderer?.SendCommands();
  205. }
  206. }
  207. Processor.Signal();
  208. Processor.Wait();
  209. }
  210. }
  211. /// <summary>
  212. /// Register a new <see cref="AudioRenderSystem"/>.
  213. /// </summary>
  214. /// <param name="renderer">The <see cref="AudioRenderSystem"/> to register.</param>
  215. private void Register(AudioRenderSystem renderer, float volume)
  216. {
  217. lock (_sessionLock)
  218. {
  219. _sessions[renderer.GetSessionId()] = renderer;
  220. }
  221. lock (_audioProcessorLock)
  222. {
  223. if (!_isRunning)
  224. {
  225. StartLocked(volume);
  226. }
  227. }
  228. }
  229. /// <summary>
  230. /// Unregister a new <see cref="AudioRenderSystem"/>.
  231. /// </summary>
  232. /// <param name="renderer">The <see cref="AudioRenderSystem"/> to unregister.</param>
  233. internal void Unregister(AudioRenderSystem renderer)
  234. {
  235. lock (_sessionLock)
  236. {
  237. int sessionId = renderer.GetSessionId();
  238. _sessions[renderer.GetSessionId()] = null;
  239. ReleaseSessionId(sessionId);
  240. }
  241. lock (_audioProcessorLock)
  242. {
  243. if (_isRunning && !HasAnyActiveRendererLocked())
  244. {
  245. StopLocked();
  246. }
  247. }
  248. }
  249. /// <summary>
  250. /// Open a new <see cref="AudioRenderSystem"/>
  251. /// </summary>
  252. /// <param name="renderer">The new <see cref="AudioRenderSystem"/></param>
  253. /// <param name="memoryManager">The memory manager that will be used for all guest memory operations.</param>
  254. /// <param name="parameter">The user configuration</param>
  255. /// <param name="appletResourceUserId">The applet resource user id of the application.</param>
  256. /// <param name="workBufferAddress">The guest work buffer address.</param>
  257. /// <param name="workBufferSize">The guest work buffer size.</param>
  258. /// <param name="processHandle">The process handle of the application.</param>
  259. /// <returns>A <see cref="ResultCode"/> reporting an error or a success.</returns>
  260. public ResultCode OpenAudioRenderer(
  261. out AudioRenderSystem renderer,
  262. IVirtualMemoryManager memoryManager,
  263. ref AudioRendererConfiguration parameter,
  264. ulong appletResourceUserId,
  265. ulong workBufferAddress,
  266. ulong workBufferSize,
  267. uint processHandle,
  268. float volume)
  269. {
  270. int sessionId = AcquireSessionId();
  271. AudioRenderSystem audioRenderer = new AudioRenderSystem(this, _sessionsSystemEvent[sessionId]);
  272. // TODO: Eventually, we should try to use the guest supplied work buffer instead of allocating
  273. // our own. However, it was causing problems on some applications that would unmap the memory
  274. // before the audio renderer was fully disposed.
  275. Memory<byte> workBufferMemory = GC.AllocateArray<byte>((int)workBufferSize, pinned: true);
  276. ResultCode result = audioRenderer.Initialize(
  277. ref parameter,
  278. processHandle,
  279. workBufferMemory,
  280. workBufferAddress,
  281. workBufferSize,
  282. sessionId,
  283. appletResourceUserId,
  284. memoryManager);
  285. if (result == ResultCode.Success)
  286. {
  287. renderer = audioRenderer;
  288. Register(renderer, volume);
  289. }
  290. else
  291. {
  292. ReleaseSessionId(sessionId);
  293. renderer = null;
  294. }
  295. return result;
  296. }
  297. public float GetVolume()
  298. {
  299. if (Processor != null)
  300. {
  301. return Processor.GetVolume();
  302. }
  303. return 0f;
  304. }
  305. public void SetVolume(float volume)
  306. {
  307. Processor?.SetVolume(volume);
  308. }
  309. public void Dispose()
  310. {
  311. if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
  312. {
  313. Dispose(true);
  314. }
  315. }
  316. protected virtual void Dispose(bool disposing)
  317. {
  318. if (disposing)
  319. {
  320. // Clone the sessions array to dispose them outside the lock.
  321. AudioRenderSystem[] sessions;
  322. lock (_sessionLock)
  323. {
  324. sessions = _sessions.ToArray();
  325. }
  326. foreach (AudioRenderSystem renderer in sessions)
  327. {
  328. renderer?.Dispose();
  329. }
  330. lock (_audioProcessorLock)
  331. {
  332. if (_isRunning)
  333. {
  334. StopLocked();
  335. }
  336. }
  337. Processor.Dispose();
  338. }
  339. }
  340. }
  341. }