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- using System.Runtime.InteropServices;
- namespace Ryujinx.Audio.Renderer.Parameter
- {
- /// <summary>
- /// Input header for a splitter state update.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct SplitterInParameter
- {
- /// <summary>
- /// Magic of the input header.
- /// </summary>
- public uint Magic;
- /// <summary>
- /// Target splitter id.
- /// </summary>
- public int Id;
- /// <summary>
- /// Target sample rate to use on the splitter.
- /// </summary>
- public uint SampleRate;
- /// <summary>
- /// Count of splitter destinations.
- /// </summary>
- /// <remarks>Splitter destination ids are defined right after this header.</remarks>
- public int DestinationCount;
- /// <summary>
- /// The expected constant of any input header.
- /// </summary>
- private const uint ValidMagic = 0x49444E53;
- /// <summary>
- /// Check if the magic is valid.
- /// </summary>
- /// <returns>Returns true if the magic is valid.</returns>
- public bool IsMagicValid()
- {
- return Magic == ValidMagic;
- }
- }
- }
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