SplitterInParameter.cs 1.2 KB

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  1. using System.Runtime.InteropServices;
  2. namespace Ryujinx.Audio.Renderer.Parameter
  3. {
  4. /// <summary>
  5. /// Input header for a splitter state update.
  6. /// </summary>
  7. [StructLayout(LayoutKind.Sequential, Pack = 1)]
  8. public struct SplitterInParameter
  9. {
  10. /// <summary>
  11. /// Magic of the input header.
  12. /// </summary>
  13. public uint Magic;
  14. /// <summary>
  15. /// Target splitter id.
  16. /// </summary>
  17. public int Id;
  18. /// <summary>
  19. /// Target sample rate to use on the splitter.
  20. /// </summary>
  21. public uint SampleRate;
  22. /// <summary>
  23. /// Count of splitter destinations.
  24. /// </summary>
  25. /// <remarks>Splitter destination ids are defined right after this header.</remarks>
  26. public int DestinationCount;
  27. /// <summary>
  28. /// The expected constant of any input header.
  29. /// </summary>
  30. private const uint ValidMagic = 0x49444E53;
  31. /// <summary>
  32. /// Check if the magic is valid.
  33. /// </summary>
  34. /// <returns>Returns true if the magic is valid.</returns>
  35. public bool IsMagicValid()
  36. {
  37. return Magic == ValidMagic;
  38. }
  39. }
  40. }