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- using System.Runtime.InteropServices;
- namespace Ryujinx.Audio.Renderer.Parameter.Performance
- {
- /// <summary>
- /// Input information for performance monitoring.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct PerformanceInParameter
- {
- /// <summary>
- /// The target node id to monitor performance on.
- /// </summary>
- public int TargetNodeId;
- /// <summary>
- /// Reserved/unused.
- /// </summary>
- private unsafe fixed uint _reserved[3];
- }
- }
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