PerformanceInParameter.cs 552 B

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  1. using System.Runtime.InteropServices;
  2. namespace Ryujinx.Audio.Renderer.Parameter.Performance
  3. {
  4. /// <summary>
  5. /// Input information for performance monitoring.
  6. /// </summary>
  7. [StructLayout(LayoutKind.Sequential, Pack = 1)]
  8. public struct PerformanceInParameter
  9. {
  10. /// <summary>
  11. /// The target node id to monitor performance on.
  12. /// </summary>
  13. public int TargetNodeId;
  14. /// <summary>
  15. /// Reserved/unused.
  16. /// </summary>
  17. private unsafe fixed uint _reserved[3];
  18. }
  19. }