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- using Ryujinx.Audio.Renderer.Common;
- using Ryujinx.Common.Utilities;
- using System;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Audio.Renderer.Parameter
- {
- /// <summary>
- /// Input information for an effect version 2. (added with REV9)
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct EffectInParameterVersion2 : IEffectInParameter
- {
- /// <summary>
- /// Type of the effect.
- /// </summary>
- public EffectType Type;
- /// <summary>
- /// Set to true if the effect is new.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsNew;
- /// <summary>
- /// Set to true if the effect must be active.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsEnabled;
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private byte _reserved1;
- /// <summary>
- /// The target mix id of the effect.
- /// </summary>
- public int MixId;
- /// <summary>
- /// Address of the processing workbuffer.
- /// </summary>
- /// <remarks>This is additional data that could be required by the effect processing.</remarks>
- public ulong BufferBase;
- /// <summary>
- /// Size of the processing workbuffer.
- /// </summary>
- /// <remarks>This is additional data that could be required by the effect processing.</remarks>
- public ulong BufferSize;
- /// <summary>
- /// Position of the effect while processing effects.
- /// </summary>
- public uint ProcessingOrder;
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private uint _reserved2;
- /// <summary>
- /// Specific data storage.
- /// </summary>
- private SpecificDataStruct _specificDataStart;
- [StructLayout(LayoutKind.Sequential, Size = 0xA0, Pack = 1)]
- private struct SpecificDataStruct { }
- public Span<byte> SpecificData => SpanHelpers.AsSpan<SpecificDataStruct, byte>(ref _specificDataStart);
- EffectType IEffectInParameter.Type => Type;
- bool IEffectInParameter.IsNew => IsNew;
- bool IEffectInParameter.IsEnabled => IsEnabled;
- int IEffectInParameter.MixId => MixId;
- ulong IEffectInParameter.BufferBase => BufferBase;
- ulong IEffectInParameter.BufferSize => BufferSize;
- uint IEffectInParameter.ProcessingOrder => ProcessingOrder;
- /// <summary>
- /// Check if the given channel count is valid.
- /// </summary>
- /// <param name="channelCount">The channel count to check</param>
- /// <returns>Returns true if the channel count is valid.</returns>
- public static bool IsChannelCountValid(int channelCount)
- {
- return channelCount == 1 || channelCount == 2 || channelCount == 4 || channelCount == 6;
- }
- }
- }
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