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- using Ryujinx.Common.Memory;
- using System;
- using System.Runtime.InteropServices;
- using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
- namespace Ryujinx.Audio.Renderer.Parameter
- {
- /// <summary>
- /// Output information for behaviour.
- /// </summary>
- /// <remarks>This is used to report errors to the user during <see cref="Server.AudioRenderSystem.Update(Memory{byte}, Memory{byte}, ReadOnlyMemory{byte})"/> processing.</remarks>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct BehaviourErrorInfoOutStatus
- {
- /// <summary>
- /// The reported errors.
- /// </summary>
- public Array10<ErrorInfo> ErrorInfos;
- /// <summary>
- /// The amount of error that got reported.
- /// </summary>
- public uint ErrorInfosCount;
- /// <summary>
- /// Reserved/unused.
- /// </summary>
- private unsafe fixed uint _reserved[3];
- }
- }
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