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- using System.Runtime.CompilerServices;
- namespace Ryujinx.Audio.Renderer.Dsp
- {
- public static class FixedPointHelper
- {
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static int ToInt(long value, int qBits)
- {
- return (int)(value >> qBits);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static float ToFloat(long value, int qBits)
- {
- return (float)value / (1 << qBits);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static int ToFixed(float value, int qBits)
- {
- return (int)(value * (1 << qBits));
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static int RoundUpAndToInt(long value, int qBits)
- {
- int half = 1 << (qBits - 1);
- return ToInt(value + half, qBits);
- }
- }
- }
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