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- using Ryujinx.Audio.Renderer.Common;
- using System;
- using System.Runtime.CompilerServices;
- namespace Ryujinx.Audio.Renderer.Dsp.Command
- {
- public class MixRampGroupedCommand : ICommand
- {
- public bool Enabled { get; set; }
- public int NodeId { get; }
- public CommandType CommandType => CommandType.MixRampGrouped;
- public uint EstimatedProcessingTime { get; set; }
- public uint MixBufferCount { get; }
- public ushort[] InputBufferIndices { get; }
- public ushort[] OutputBufferIndices { get; }
- public float[] Volume0 { get; }
- public float[] Volume1 { get; }
- public Memory<VoiceUpdateState> State { get; }
- public MixRampGroupedCommand(uint mixBufferCount, uint inputBufferIndex, uint outputBufferIndex, Span<float> volume0, Span<float> volume1, Memory<VoiceUpdateState> state, int nodeId)
- {
- Enabled = true;
- MixBufferCount = mixBufferCount;
- NodeId = nodeId;
- InputBufferIndices = new ushort[Constants.MixBufferCountMax];
- OutputBufferIndices = new ushort[Constants.MixBufferCountMax];
- Volume0 = new float[Constants.MixBufferCountMax];
- Volume1 = new float[Constants.MixBufferCountMax];
- for (int i = 0; i < mixBufferCount; i++)
- {
- InputBufferIndices[i] = (ushort)inputBufferIndex;
- OutputBufferIndices[i] = (ushort)(outputBufferIndex + i);
- Volume0[i] = volume0[i];
- Volume1[i] = volume1[i];
- }
- State = state;
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private float ProcessMixRampGrouped(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, float volume0, float volume1, int sampleCount)
- {
- float ramp = (volume1 - volume0) / sampleCount;
- float volume = volume0;
- float state = 0;
- for (int i = 0; i < sampleCount; i++)
- {
- state = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], volume);
- outputBuffer[i] += state;
- volume += ramp;
- }
- return state;
- }
- public void Process(CommandList context)
- {
- for (int i = 0; i < MixBufferCount; i++)
- {
- ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndices[i]);
- Span<float> outputBuffer = context.GetBuffer(OutputBufferIndices[i]);
- float volume0 = Volume0[i];
- float volume1 = Volume1[i];
- ref VoiceUpdateState state = ref State.Span[0];
- if (volume0 != 0 || volume1 != 0)
- {
- state.LastSamples[i] = ProcessMixRampGrouped(outputBuffer, inputBuffer, volume0, volume1, (int)context.SampleCount);
- }
- else
- {
- state.LastSamples[i] = 0;
- }
- }
- }
- }
- }
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