EffectType.cs 1.2 KB

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  1. namespace Ryujinx.Audio.Renderer.Common
  2. {
  3. /// <summary>
  4. /// The type of an effect.
  5. /// </summary>
  6. public enum EffectType : byte
  7. {
  8. /// <summary>
  9. /// Invalid effect.
  10. /// </summary>
  11. Invalid,
  12. /// <summary>
  13. /// Effect applying additional mixing capability.
  14. /// </summary>
  15. BufferMix,
  16. /// <summary>
  17. /// Effect applying custom user effect (via auxiliary buffers).
  18. /// </summary>
  19. AuxiliaryBuffer,
  20. /// <summary>
  21. /// Effect applying a delay.
  22. /// </summary>
  23. Delay,
  24. /// <summary>
  25. /// Effect applying a reverberation effect via a given preset.
  26. /// </summary>
  27. Reverb,
  28. /// <summary>
  29. /// Effect applying a 3D reverberation effect via a given preset.
  30. /// </summary>
  31. Reverb3d,
  32. /// <summary>
  33. /// Effect applying a biquad filter.
  34. /// </summary>
  35. BiquadFilter,
  36. /// <summary>
  37. /// Effect applying a limiter (DRC).
  38. /// </summary>
  39. Limiter,
  40. /// <summary>
  41. /// Effect to capture mixes (via auxiliary buffers).
  42. /// </summary>
  43. CaptureBuffer
  44. }
  45. }