IWritableEvent.cs 395 B

123456789101112131415161718
  1. namespace Ryujinx.Audio.Integration
  2. {
  3. /// <summary>
  4. /// Represent a writable event with manual clear.
  5. /// </summary>
  6. public interface IWritableEvent
  7. {
  8. /// <summary>
  9. /// Signal the event.
  10. /// </summary>
  11. void Signal();
  12. /// <summary>
  13. /// Clear the signaled state of the event.
  14. /// </summary>
  15. void Clear();
  16. }
  17. }