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- using System;
- using System.Diagnostics;
- namespace Ryujinx.Audio.Integration
- {
- /// <summary>
- /// Represent an hardware device used in <see cref="Renderer.Dsp.Command.DeviceSinkCommand"/>
- /// </summary>
- public interface IHardwareDevice : IDisposable
- {
- /// <summary>
- /// Sets the volume level for this device.
- /// </summary>
- /// <param name="volume">The volume level to set.</param>
- void SetVolume(float volume);
- /// <summary>
- /// Gets the volume level for this device.
- /// </summary>
- /// <returns>The volume level of this device.</returns>
- float GetVolume();
- /// <summary>
- /// Get the supported sample rate of this device.
- /// </summary>
- /// <returns>The supported sample rate of this device.</returns>
- uint GetSampleRate();
- /// <summary>
- /// Get the channel count supported by this device.
- /// </summary>
- /// <returns>The channel count supported by this device.</returns>
- uint GetChannelCount();
- /// <summary>
- /// Appends new PCM16 samples to the device.
- /// </summary>
- /// <param name="data">The new PCM16 samples.</param>
- /// <param name="channelCount">The number of channels.</param>
- void AppendBuffer(ReadOnlySpan<short> data, uint channelCount);
- /// <summary>
- /// Check if the audio renderer needs to perform downmixing.
- /// </summary>
- /// <returns>True if downmixing is needed.</returns>
- public bool NeedDownmixing()
- {
- uint channelCount = GetChannelCount();
- Debug.Assert(channelCount > 0 && channelCount <= Constants.ChannelCountMax);
- return channelCount != Constants.ChannelCountMax;
- }
- }
- }
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