AudioUserBuffer.cs 856 B

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  1. using System.Runtime.InteropServices;
  2. namespace Ryujinx.Audio.Common
  3. {
  4. /// <summary>
  5. /// Audio user buffer.
  6. /// </summary>
  7. [StructLayout(LayoutKind.Sequential, Pack = 1)]
  8. public struct AudioUserBuffer
  9. {
  10. /// <summary>
  11. /// Pointer to the next buffer (ignored).
  12. /// </summary>
  13. public ulong NextBuffer;
  14. /// <summary>
  15. /// Pointer to the user samples.
  16. /// </summary>
  17. public ulong Data;
  18. /// <summary>
  19. /// Capacity of the buffer (unused).
  20. /// </summary>
  21. public ulong Capacity;
  22. /// <summary>
  23. /// Size of the user samples region.
  24. /// </summary>
  25. public ulong DataSize;
  26. /// <summary>
  27. /// Offset in the user samples region (unused).
  28. /// </summary>
  29. public ulong DataOffset;
  30. }
  31. }