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- using System.Runtime.InteropServices;
- namespace Ryujinx.Audio.Common
- {
- /// <summary>
- /// Audio user input configuration.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct AudioInputConfiguration
- {
- /// <summary>
- /// The target sample rate of the user.
- /// </summary>
- /// <remarks>Only 48000Hz is considered valid, other sample rates will be refused.</remarks>
- public uint SampleRate;
- /// <summary>
- /// The target channel count of the user.
- /// </summary>
- /// <remarks>Only Stereo and Surround are considered valid, other configurations will be refused.</remarks>
- /// <remarks>Not used in audin.</remarks>
- public ushort ChannelCount;
- /// <summary>
- /// Reserved/unused.
- /// </summary>
- private ushort _reserved;
- }
- }
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