gdkchan 1a888ae087 Add support for conditional (with CC) shader Exit instructions (#3470) 3 年之前
..
CodeGen b46b63e06a Add support for alpha to coverage dithering (#3069) 3 年之前
Decoders 7f8a3541eb Fix decoding of block after shader BRA.CC instructions without predicate (#3472) 3 年之前
Instructions 1a888ae087 Add support for conditional (with CC) shader Exit instructions (#3470) 3 年之前
IntermediateRepresentation acc0b0f313 Fix FLO.SH shader instruction with a input of 0 (#2876) 4 年之前
StructuredIr b34de74f81 Avoid adding shader buffer descriptors for constant buffers that are not used (#3478) 3 年之前
Translation 7f8a3541eb Fix decoding of block after shader BRA.CC instructions without predicate (#3472) 3 年之前
BufferDescriptor.cs 43ebd7a9bb New shader cache implementation (#3194) 4 年之前
BufferUsageFlags.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 5 年之前
Constants.cs ee1038e542 Initial support for shader attribute indexing (#2546) 4 年之前
IGpuAccessor.cs b46b63e06a Add support for alpha to coverage dithering (#3069) 3 年之前
InputTopology.cs e44a43c7e1 Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) 4 年之前
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) 6 年之前
Ryujinx.Graphics.Shader.csproj 79adba4402 Add support for render scale to vertex stage. (#2763) 4 年之前
SamplerType.cs 0031edae27 Avoid sampler conflicts on bindless samplers with the same name (#1642) 5 年之前
ShaderProgram.cs 43ebd7a9bb New shader cache implementation (#3194) 4 年之前
ShaderProgramInfo.cs 43ebd7a9bb New shader cache implementation (#3194) 4 年之前
ShaderStage.cs 79adba4402 Add support for render scale to vertex stage. (#2763) 4 年之前
SupportBuffer.cs 43b4b34376 Implement Viewport Transform Disable (#3328) 3 年之前
TessPatchType.cs d512ce122c Initial tessellation shader support (#2534) 4 年之前
TessSpacing.cs d512ce122c Initial tessellation shader support (#2534) 4 年之前
TextureDescriptor.cs 43ebd7a9bb New shader cache implementation (#3194) 4 年之前
TextureFormat.cs 03711dd7b5 Implement SULD shader instruction (#1117) 6 年之前
TextureHandle.cs 5afd521c5a Bindless elimination for constant sampler handle (#3424) 3 年之前
TextureUsageFlags.cs 99445dd0a6 Add support for fragment shader interlock (#2768) 4 年之前