| .. |
|
CodeGen
|
b46b63e06a
Add support for alpha to coverage dithering (#3069)
|
3 年之前 |
|
Decoders
|
7f8a3541eb
Fix decoding of block after shader BRA.CC instructions without predicate (#3472)
|
3 年之前 |
|
Instructions
|
1a888ae087
Add support for conditional (with CC) shader Exit instructions (#3470)
|
3 年之前 |
|
IntermediateRepresentation
|
acc0b0f313
Fix FLO.SH shader instruction with a input of 0 (#2876)
|
4 年之前 |
|
StructuredIr
|
b34de74f81
Avoid adding shader buffer descriptors for constant buffers that are not used (#3478)
|
3 年之前 |
|
Translation
|
7f8a3541eb
Fix decoding of block after shader BRA.CC instructions without predicate (#3472)
|
3 年之前 |
|
BufferDescriptor.cs
|
43ebd7a9bb
New shader cache implementation (#3194)
|
4 年之前 |
|
BufferUsageFlags.cs
|
a1f77a5b6a
Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
|
5 年之前 |
|
Constants.cs
|
ee1038e542
Initial support for shader attribute indexing (#2546)
|
4 年之前 |
|
IGpuAccessor.cs
|
b46b63e06a
Add support for alpha to coverage dithering (#3069)
|
3 年之前 |
|
InputTopology.cs
|
e44a43c7e1
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251)
|
4 年之前 |
|
OutputTopology.cs
|
9d7a142a48
Support texture rectangle targets (non-normalized coords)
|
6 年之前 |
|
Ryujinx.Graphics.Shader.csproj
|
79adba4402
Add support for render scale to vertex stage. (#2763)
|
4 年之前 |
|
SamplerType.cs
|
0031edae27
Avoid sampler conflicts on bindless samplers with the same name (#1642)
|
5 年之前 |
|
ShaderProgram.cs
|
43ebd7a9bb
New shader cache implementation (#3194)
|
4 年之前 |
|
ShaderProgramInfo.cs
|
43ebd7a9bb
New shader cache implementation (#3194)
|
4 年之前 |
|
ShaderStage.cs
|
79adba4402
Add support for render scale to vertex stage. (#2763)
|
4 年之前 |
|
SupportBuffer.cs
|
43b4b34376
Implement Viewport Transform Disable (#3328)
|
3 年之前 |
|
TessPatchType.cs
|
d512ce122c
Initial tessellation shader support (#2534)
|
4 年之前 |
|
TessSpacing.cs
|
d512ce122c
Initial tessellation shader support (#2534)
|
4 年之前 |
|
TextureDescriptor.cs
|
43ebd7a9bb
New shader cache implementation (#3194)
|
4 年之前 |
|
TextureFormat.cs
|
03711dd7b5
Implement SULD shader instruction (#1117)
|
6 年之前 |
|
TextureHandle.cs
|
5afd521c5a
Bindless elimination for constant sampler handle (#3424)
|
3 年之前 |
|
TextureUsageFlags.cs
|
99445dd0a6
Add support for fragment shader interlock (#2768)
|
4 年之前 |