riperiperi 99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399) il y a 3 ans
..
Buffer.cs c61c1ea898 Reregister flush actions when taking a buffer's modified range list. il y a 4 ans
BufferBounds.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) il y a 5 ans
BufferCache.cs 79becc4b78 Dynamically increase buffer size when resizing (#2861) il y a 4 ans
BufferCacheEntry.cs 54ea2285f0 POWER - Performance Optimizations With Extensive Ramifications (#2286) il y a 4 ans
BufferManager.cs 99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399) il y a 3 ans
BufferModifiedRangeList.cs a4956591ec Avoid potential race il y a 4 ans
BufferTextureBinding.cs 1623ab524f Improve Buffer Textures and flush Image Stores (#2088) il y a 5 ans
CounterCache.cs cd48576f58 Implement Counter Queue and Partial Host Conditional Rendering (#1167) il y a 6 ans
GpuRegionHandle.cs d92fff541b Replace CacheResourceWrite with more general "precise" write (#2684) il y a 4 ans
IndexBuffer.cs e58b540c4e Add XML documentation to Ryujinx.Graphics.Gpu.Memory il y a 6 ans
MemoryManager.cs 43ebd7a9bb New shader cache implementation (#3194) il y a 4 ans
MultiRangeWritableBlock.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) il y a 4 ans
PhysicalMemory.cs 43ebd7a9bb New shader cache implementation (#3194) il y a 4 ans
PteKind.cs 79408b68c3 De-tile GOB when DMA copying from block linear to pitch kind memory regions (#3207) il y a 4 ans
UnmapEventArgs.cs 6bfe4715f0 Initial conditional rendering support (#1012) il y a 6 ans
VertexBuffer.cs e58b540c4e Add XML documentation to Ryujinx.Graphics.Gpu.Memory il y a 6 ans