riperiperi 33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 3 лет назад
..
BindlessElimination.cs 66f16f4392 Fix bindless 1D textures having a buffer type on the shader (#3697) 3 лет назад
BindlessToIndexed.cs 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) 4 лет назад
BranchElimination.cs 1876b346fe Initial work 6 лет назад
ConstantFolding.cs 408bd63b08 Transform shader LDC into constant buffer access if offset is constant (#3672) 3 лет назад
GlobalToStorage.cs 33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 3 лет назад
HalfConversion.cs 1876b346fe Initial work 6 лет назад
Optimizer.cs 4523a73f75 Propagate Shader phi nodes with the same source value from all blocks (#3457) 3 лет назад
Simplification.cs 1876b346fe Initial work 6 лет назад
Utils.cs 3dee712164 Fix bindless/global memory elimination with inverted predicates (#2826) 4 лет назад