Renderer.cs 4.2 KB

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  1. using OpenTK.Graphics.OpenGL;
  2. using Ryujinx.Common.Configuration;
  3. using Ryujinx.Common.Logging;
  4. using Ryujinx.Graphics.GAL;
  5. using Ryujinx.Graphics.OpenGL.Image;
  6. using Ryujinx.Graphics.OpenGL.Queries;
  7. using Ryujinx.Graphics.Shader;
  8. using System;
  9. namespace Ryujinx.Graphics.OpenGL
  10. {
  11. public sealed class Renderer : IRenderer
  12. {
  13. private readonly Pipeline _pipeline;
  14. public IPipeline Pipeline => _pipeline;
  15. private readonly Counters _counters;
  16. private readonly Window _window;
  17. public IWindow Window => _window;
  18. internal TextureCopy TextureCopy { get; }
  19. internal ResourcePool ResourcePool { get; }
  20. public string GpuVendor { get; private set; }
  21. public string GpuRenderer { get; private set; }
  22. public string GpuVersion { get; private set; }
  23. public Renderer()
  24. {
  25. _pipeline = new Pipeline();
  26. _counters = new Counters();
  27. _window = new Window(this);
  28. TextureCopy = new TextureCopy(this);
  29. ResourcePool = new ResourcePool();
  30. }
  31. public IShader CompileShader(ShaderProgram shader)
  32. {
  33. return new Shader(shader);
  34. }
  35. public BufferHandle CreateBuffer(int size)
  36. {
  37. return Buffer.Create(size);
  38. }
  39. public IProgram CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
  40. {
  41. return new Program(shaders, transformFeedbackDescriptors);
  42. }
  43. public ISampler CreateSampler(SamplerCreateInfo info)
  44. {
  45. return new Sampler(info);
  46. }
  47. public ITexture CreateTexture(TextureCreateInfo info, float scaleFactor)
  48. {
  49. if (info.Target == Target.TextureBuffer)
  50. {
  51. return new TextureBuffer(info);
  52. }
  53. else
  54. {
  55. return ResourcePool.GetTextureOrNull(info, scaleFactor) ?? new TextureStorage(this, info, scaleFactor).CreateDefaultView();
  56. }
  57. }
  58. public void DeleteBuffer(BufferHandle buffer)
  59. {
  60. Buffer.Delete(buffer);
  61. }
  62. public byte[] GetBufferData(BufferHandle buffer, int offset, int size)
  63. {
  64. return Buffer.GetData(buffer, offset, size);
  65. }
  66. public Capabilities GetCapabilities()
  67. {
  68. return new Capabilities(
  69. HwCapabilities.SupportsAstcCompression,
  70. HwCapabilities.SupportsImageLoadFormatted,
  71. HwCapabilities.SupportsNonConstantTextureOffset,
  72. HwCapabilities.SupportsViewportSwizzle,
  73. HwCapabilities.MaximumComputeSharedMemorySize,
  74. HwCapabilities.MaximumSupportedAnisotropy,
  75. HwCapabilities.StorageBufferOffsetAlignment);
  76. }
  77. public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
  78. {
  79. Buffer.SetData(buffer, offset, data);
  80. }
  81. public void UpdateCounters()
  82. {
  83. _counters.Update();
  84. }
  85. public void PreFrame()
  86. {
  87. ResourcePool.Tick();
  88. }
  89. public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler)
  90. {
  91. return _counters.QueueReport(type, resultHandler);
  92. }
  93. public void Initialize(GraphicsDebugLevel glLogLevel)
  94. {
  95. Debugger.Initialize(glLogLevel);
  96. PrintGpuInformation();
  97. _counters.Initialize();
  98. }
  99. private void PrintGpuInformation()
  100. {
  101. GpuVendor = GL.GetString(StringName.Vendor);
  102. GpuRenderer = GL.GetString(StringName.Renderer);
  103. GpuVersion = GL.GetString(StringName.Version);
  104. Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
  105. }
  106. public void ResetCounter(CounterType type)
  107. {
  108. _counters.QueueReset(type);
  109. }
  110. public void Dispose()
  111. {
  112. TextureCopy.Dispose();
  113. ResourcePool.Dispose();
  114. _pipeline.Dispose();
  115. _window.Dispose();
  116. _counters.Dispose();
  117. }
  118. }
  119. }