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- using ChocolArm64.Memory;
- using Ryujinx.Graphics.Gal;
- using System;
- namespace Ryujinx.Graphics.Gpu
- {
- static class TextureReader
- {
- public static byte[] Read(AMemory Memory, Texture Texture)
- {
- switch (Texture.Format)
- {
- case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture);
- case GalTextureFormat.BC1: return Read8Bpt4x4 (Memory, Texture);
- case GalTextureFormat.BC2: return Read16Bpt4x4(Memory, Texture);
- case GalTextureFormat.BC3: return Read16Bpt4x4(Memory, Texture);
- }
- throw new NotImplementedException(Texture.Format.ToString());
- }
- private unsafe static byte[] Read4Bpp(AMemory Memory, Texture Texture)
- {
- int Width = Texture.Width;
- int Height = Texture.Height;
- byte[] Output = new byte[Width * Height * 4];
- ISwizzle Swizzle = GetSwizzle(Texture, 4);
- fixed (byte* BuffPtr = Output)
- {
- long OutOffs = 0;
- for (int Y = 0; Y < Height; Y++)
- for (int X = 0; X < Width; X++)
- {
- long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
- int Pixel = Memory.ReadInt32Unchecked(Texture.Position + Offset);
- *(int*)(BuffPtr + OutOffs) = Pixel;
- OutOffs += 4;
- }
- }
- return Output;
- }
- private unsafe static byte[] Read8Bpt4x4(AMemory Memory, Texture Texture)
- {
- int Width = (Texture.Width + 3) / 4;
- int Height = (Texture.Height + 3) / 4;
- byte[] Output = new byte[Width * Height * 8];
- ISwizzle Swizzle = GetSwizzle(Texture, 8);
- fixed (byte* BuffPtr = Output)
- {
- long OutOffs = 0;
- for (int Y = 0; Y < Height; Y++)
- for (int X = 0; X < Width; X++)
- {
- long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
- long Tile = Memory.ReadInt64Unchecked(Texture.Position + Offset);
- *(long*)(BuffPtr + OutOffs) = Tile;
- OutOffs += 8;
- }
- }
- return Output;
- }
- private unsafe static byte[] Read16Bpt4x4(AMemory Memory, Texture Texture)
- {
- int Width = (Texture.Width + 3) / 4;
- int Height = (Texture.Height + 3) / 4;
- byte[] Output = new byte[Width * Height * 16];
- ISwizzle Swizzle = GetSwizzle(Texture, 16);
- fixed (byte* BuffPtr = Output)
- {
- long OutOffs = 0;
- for (int Y = 0; Y < Height; Y++)
- for (int X = 0; X < Width; X++)
- {
- long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
- long Tile0 = Memory.ReadInt64Unchecked(Texture.Position + Offset + 0);
- long Tile1 = Memory.ReadInt64Unchecked(Texture.Position + Offset + 8);
- *(long*)(BuffPtr + OutOffs + 0) = Tile0;
- *(long*)(BuffPtr + OutOffs + 8) = Tile1;
- OutOffs += 16;
- }
- }
- return Output;
- }
- private static ISwizzle GetSwizzle(Texture Texture, int Bpp)
- {
- switch (Texture.Swizzle)
- {
- case TextureSwizzle.Pitch:
- case TextureSwizzle.PitchColorKey:
- return new LinearSwizzle(Texture.Pitch, Bpp);
- case TextureSwizzle.BlockLinear:
- case TextureSwizzle.BlockLinearColorKey:
- return new BlockLinearSwizzle(Texture.Width, Bpp, Texture.BlockHeight);
- }
- throw new NotImplementedException(Texture.Swizzle.ToString());
- }
- }
- }
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