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- using ChocolArm64.Memory;
- using Ryujinx.Graphics.Gal;
- using System;
- namespace Ryujinx.Graphics.Gpu
- {
- static class TextureFactory
- {
- public static GalTexture MakeTexture(NsGpu Gpu, AMemory Memory, long TicPosition)
- {
- int[] Tic = ReadWords(Memory, TicPosition, 8);
- GalTextureFormat Format = (GalTextureFormat)(Tic[0] & 0x7f);
- long TextureAddress = (uint)Tic[1];
- TextureAddress |= (long)((ushort)Tic[2]) << 32;
- TextureAddress = Gpu.GetCpuAddr(TextureAddress);
- TextureSwizzle Swizzle = (TextureSwizzle)((Tic[2] >> 21) & 7);
- int Pitch = (Tic[3] & 0xffff) << 5;
- int BlockHeightLog2 = (Tic[3] >> 3) & 7;
- int BlockHeight = 1 << BlockHeightLog2;
- int Width = (Tic[4] & 0xffff) + 1;
- int Height = (Tic[5] & 0xffff) + 1;
- Texture Texture = new Texture(
- TextureAddress,
- Width,
- Height,
- Pitch,
- BlockHeight,
- Swizzle,
- Format);
- byte[] Data = TextureReader.Read(Memory, Texture);
- return new GalTexture(Data, Width, Height, Format);
- }
- public static GalTextureSampler MakeSampler(NsGpu Gpu, AMemory Memory, long TscPosition)
- {
- int[] Tsc = ReadWords(Memory, TscPosition, 8);
- GalTextureWrap AddressU = (GalTextureWrap)((Tsc[0] >> 0) & 7);
- GalTextureWrap AddressV = (GalTextureWrap)((Tsc[0] >> 3) & 7);
- GalTextureWrap AddressP = (GalTextureWrap)((Tsc[0] >> 6) & 7);
- GalTextureFilter MagFilter = (GalTextureFilter) ((Tsc[1] >> 0) & 3);
- GalTextureFilter MinFilter = (GalTextureFilter) ((Tsc[1] >> 4) & 3);
- GalTextureMipFilter MipFilter = (GalTextureMipFilter)((Tsc[1] >> 6) & 3);
- GalColorF BorderColor = new GalColorF(
- BitConverter.Int32BitsToSingle(Tsc[4]),
- BitConverter.Int32BitsToSingle(Tsc[5]),
- BitConverter.Int32BitsToSingle(Tsc[6]),
- BitConverter.Int32BitsToSingle(Tsc[7]));
- return new GalTextureSampler(
- AddressU,
- AddressV,
- AddressP,
- MinFilter,
- MagFilter,
- MipFilter,
- BorderColor);
- }
- private static int[] ReadWords(AMemory Memory, long Position, int Count)
- {
- int[] Words = new int[Count];
- for (int Index = 0; Index < Count; Index++, Position += 4)
- {
- Words[Index] = Memory.ReadInt32(Position);
- }
- return Words;
- }
- }
- }
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