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- using System.Threading;
- namespace Ryujinx.HLE.HOS.Kernel.Threading
- {
- class KCriticalSection
- {
- private readonly KernelContext _context;
- private readonly object _lock;
- private int _recursionCount;
- public object Lock => _lock;
- public KCriticalSection(KernelContext context)
- {
- _context = context;
- _lock = new object();
- }
- public void Enter()
- {
- Monitor.Enter(_lock);
- _recursionCount++;
- }
- public void Leave()
- {
- if (_recursionCount == 0)
- {
- return;
- }
- if (--_recursionCount == 0)
- {
- ulong scheduledCoresMask = KScheduler.SelectThreads(_context);
- Monitor.Exit(_lock);
- KThread currentThread = KernelStatic.GetCurrentThread();
- bool isCurrentThreadSchedulable = currentThread != null && currentThread.IsSchedulable;
- if (isCurrentThreadSchedulable)
- {
- KScheduler.EnableScheduling(_context, scheduledCoresMask);
- }
- else
- {
- KScheduler.EnableSchedulingFromForeignThread(_context, scheduledCoresMask);
- // If the thread exists but is not schedulable, we still want to suspend
- // it if it's not runnable. That allows the kernel to still block HLE threads
- // even if they are not scheduled on guest cores.
- if (currentThread != null && !currentThread.IsSchedulable && currentThread.Context.Running)
- {
- currentThread.SchedulerWaitEvent.WaitOne();
- }
- }
- }
- else
- {
- Monitor.Exit(_lock);
- }
- }
- }
- }
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