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- using ChocolArm64.State;
- using Ryujinx.HLE.Logging;
- using System.Threading;
- using static Ryujinx.HLE.HOS.ErrorCode;
- namespace Ryujinx.HLE.HOS.Kernel
- {
- partial class SvcHandler
- {
- private void SvcCreateThread(AThreadState ThreadState)
- {
- long EntryPoint = (long)ThreadState.X1;
- long ArgsPtr = (long)ThreadState.X2;
- long StackTop = (long)ThreadState.X3;
- int Priority = (int)ThreadState.X4;
- int ProcessorId = (int)ThreadState.X5;
- if ((uint)Priority > 0x3f)
- {
- Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid priority 0x{Priority:x8}!");
- ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidPriority);
- return;
- }
- if (ProcessorId == -2)
- {
- //TODO: Get this value from the NPDM file.
- ProcessorId = 0;
- }
- else if ((uint)ProcessorId > 3)
- {
- Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core id 0x{ProcessorId:x8}!");
- ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidCoreId);
- return;
- }
- int Handle = Process.MakeThread(
- EntryPoint,
- StackTop,
- ArgsPtr,
- Priority,
- ProcessorId);
- ThreadState.X0 = 0;
- ThreadState.X1 = (ulong)Handle;
- }
- private void SvcStartThread(AThreadState ThreadState)
- {
- int Handle = (int)ThreadState.X0;
- KThread NewThread = Process.HandleTable.GetData<KThread>(Handle);
- if (NewThread != null)
- {
- Process.Scheduler.StartThread(NewThread);
- Process.Scheduler.SetReschedule(NewThread.ProcessorId);
- ThreadState.X0 = 0;
- }
- else
- {
- Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
- ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
- }
- }
- private void SvcExitThread(AThreadState ThreadState)
- {
- KThread CurrThread = Process.GetThread(ThreadState.Tpidr);
- CurrThread.Thread.StopExecution();
- }
- private void SvcSleepThread(AThreadState ThreadState)
- {
- ulong TimeoutNs = ThreadState.X0;
- Device.Log.PrintDebug(LogClass.KernelSvc, "Timeout = 0x" + TimeoutNs.ToString("x16"));
- KThread CurrThread = Process.GetThread(ThreadState.Tpidr);
- if (TimeoutNs == 0 || TimeoutNs == ulong.MaxValue)
- {
- Process.Scheduler.Yield(CurrThread);
- }
- else
- {
- Process.Scheduler.Suspend(CurrThread);
- Thread.Sleep(NsTimeConverter.GetTimeMs(TimeoutNs));
- Process.Scheduler.Resume(CurrThread);
- }
- }
- private void SvcGetThreadPriority(AThreadState ThreadState)
- {
- int Handle = (int)ThreadState.X1;
- KThread Thread = GetThread(ThreadState.Tpidr, Handle);
- if (Thread != null)
- {
- ThreadState.X0 = 0;
- ThreadState.X1 = (ulong)Thread.ActualPriority;
- }
- else
- {
- Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
- ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
- }
- }
- private void SvcSetThreadPriority(AThreadState ThreadState)
- {
- int Handle = (int)ThreadState.X0;
- int Priority = (int)ThreadState.X1;
- Device.Log.PrintDebug(LogClass.KernelSvc,
- "Handle = 0x" + Handle .ToString("x8") + ", " +
- "Priority = 0x" + Priority.ToString("x8"));
- KThread Thread = GetThread(ThreadState.Tpidr, Handle);
- if (Thread != null)
- {
- Thread.SetPriority(Priority);
- ThreadState.X0 = 0;
- }
- else
- {
- Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
- ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
- }
- }
- private void SvcGetThreadCoreMask(AThreadState ThreadState)
- {
- int Handle = (int)ThreadState.X2;
- Device.Log.PrintDebug(LogClass.KernelSvc, "Handle = 0x" + Handle.ToString("x8"));
- KThread Thread = GetThread(ThreadState.Tpidr, Handle);
- if (Thread != null)
- {
- ThreadState.X0 = 0;
- ThreadState.X1 = (ulong)Thread.IdealCore;
- ThreadState.X2 = (ulong)Thread.CoreMask;
- }
- else
- {
- Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
- ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
- }
- }
- private void SvcSetThreadCoreMask(AThreadState ThreadState)
- {
- int Handle = (int)ThreadState.X0;
- int IdealCore = (int)ThreadState.X1;
- long CoreMask = (long)ThreadState.X2;
- Device.Log.PrintDebug(LogClass.KernelSvc,
- "Handle = 0x" + Handle .ToString("x8") + ", " +
- "IdealCore = 0x" + IdealCore.ToString("x8") + ", " +
- "CoreMask = 0x" + CoreMask .ToString("x16"));
- KThread Thread = GetThread(ThreadState.Tpidr, Handle);
- if (IdealCore == -2)
- {
- //TODO: Get this value from the NPDM file.
- IdealCore = 0;
- CoreMask = 1 << IdealCore;
- }
- else
- {
- if ((uint)IdealCore > 3)
- {
- if ((IdealCore | 2) != -1)
- {
- Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core id 0x{IdealCore:x8}!");
- ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidCoreId);
- return;
- }
- }
- else if ((CoreMask & (1 << IdealCore)) == 0)
- {
- Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core mask 0x{CoreMask:x8}!");
- ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidMaskValue);
- return;
- }
- }
- if (Thread == null)
- {
- Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
- ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
- return;
- }
- //-1 is used as "don't care", so the IdealCore value is ignored.
- //-2 is used as "use NPDM default core id" (handled above).
- //-3 is used as "don't update", the old IdealCore value is kept.
- if (IdealCore == -3 && (CoreMask & (1 << Thread.IdealCore)) == 0)
- {
- Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core mask 0x{CoreMask:x8}!");
- ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidMaskValue);
- return;
- }
- Process.Scheduler.ChangeCore(Thread, IdealCore, (int)CoreMask);
- ThreadState.X0 = 0;
- }
- private void SvcGetCurrentProcessorNumber(AThreadState ThreadState)
- {
- ThreadState.X0 = (ulong)Process.GetThread(ThreadState.Tpidr).ActualCore;
- }
- private void SvcGetThreadId(AThreadState ThreadState)
- {
- int Handle = (int)ThreadState.X1;
- KThread Thread = GetThread(ThreadState.Tpidr, Handle);
- if (Thread != null)
- {
- ThreadState.X0 = 0;
- ThreadState.X1 = (ulong)Thread.ThreadId;
- }
- else
- {
- Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
- ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
- }
- }
- private void SvcSetThreadActivity(AThreadState ThreadState)
- {
- int Handle = (int)ThreadState.X0;
- bool Active = (int)ThreadState.X1 == 0;
- KThread Thread = Process.HandleTable.GetData<KThread>(Handle);
- if (Thread != null)
- {
- Process.Scheduler.SetThreadActivity(Thread, Active);
- ThreadState.X0 = 0;
- }
- else
- {
- Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
- ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
- }
- }
- private void SvcGetThreadContext3(AThreadState ThreadState)
- {
- long Position = (long)ThreadState.X0;
- int Handle = (int)ThreadState.X1;
- KThread Thread = Process.HandleTable.GetData<KThread>(Handle);
- if (Thread == null)
- {
- Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
- ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
- return;
- }
- if (Process.GetThread(ThreadState.Tpidr) == Thread)
- {
- Device.Log.PrintWarning(LogClass.KernelSvc, $"Thread handle 0x{Handle:x8} is current thread!");
- ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidThread);
- return;
- }
- Memory.WriteUInt64(Position + 0x0, ThreadState.X0);
- Memory.WriteUInt64(Position + 0x8, ThreadState.X1);
- Memory.WriteUInt64(Position + 0x10, ThreadState.X2);
- Memory.WriteUInt64(Position + 0x18, ThreadState.X3);
- Memory.WriteUInt64(Position + 0x20, ThreadState.X4);
- Memory.WriteUInt64(Position + 0x28, ThreadState.X5);
- Memory.WriteUInt64(Position + 0x30, ThreadState.X6);
- Memory.WriteUInt64(Position + 0x38, ThreadState.X7);
- Memory.WriteUInt64(Position + 0x40, ThreadState.X8);
- Memory.WriteUInt64(Position + 0x48, ThreadState.X9);
- Memory.WriteUInt64(Position + 0x50, ThreadState.X10);
- Memory.WriteUInt64(Position + 0x58, ThreadState.X11);
- Memory.WriteUInt64(Position + 0x60, ThreadState.X12);
- Memory.WriteUInt64(Position + 0x68, ThreadState.X13);
- Memory.WriteUInt64(Position + 0x70, ThreadState.X14);
- Memory.WriteUInt64(Position + 0x78, ThreadState.X15);
- Memory.WriteUInt64(Position + 0x80, ThreadState.X16);
- Memory.WriteUInt64(Position + 0x88, ThreadState.X17);
- Memory.WriteUInt64(Position + 0x90, ThreadState.X18);
- Memory.WriteUInt64(Position + 0x98, ThreadState.X19);
- Memory.WriteUInt64(Position + 0xa0, ThreadState.X20);
- Memory.WriteUInt64(Position + 0xa8, ThreadState.X21);
- Memory.WriteUInt64(Position + 0xb0, ThreadState.X22);
- Memory.WriteUInt64(Position + 0xb8, ThreadState.X23);
- Memory.WriteUInt64(Position + 0xc0, ThreadState.X24);
- Memory.WriteUInt64(Position + 0xc8, ThreadState.X25);
- Memory.WriteUInt64(Position + 0xd0, ThreadState.X26);
- Memory.WriteUInt64(Position + 0xd8, ThreadState.X27);
- Memory.WriteUInt64(Position + 0xe0, ThreadState.X28);
- Memory.WriteUInt64(Position + 0xe8, ThreadState.X29);
- Memory.WriteUInt64(Position + 0xf0, ThreadState.X30);
- Memory.WriteUInt64(Position + 0xf8, ThreadState.X31);
- Memory.WriteInt64(Position + 0x100, Thread.LastPc);
- Memory.WriteUInt64(Position + 0x108, (ulong)ThreadState.Psr);
- Memory.WriteVector128(Position + 0x110, ThreadState.V0);
- Memory.WriteVector128(Position + 0x120, ThreadState.V1);
- Memory.WriteVector128(Position + 0x130, ThreadState.V2);
- Memory.WriteVector128(Position + 0x140, ThreadState.V3);
- Memory.WriteVector128(Position + 0x150, ThreadState.V4);
- Memory.WriteVector128(Position + 0x160, ThreadState.V5);
- Memory.WriteVector128(Position + 0x170, ThreadState.V6);
- Memory.WriteVector128(Position + 0x180, ThreadState.V7);
- Memory.WriteVector128(Position + 0x190, ThreadState.V8);
- Memory.WriteVector128(Position + 0x1a0, ThreadState.V9);
- Memory.WriteVector128(Position + 0x1b0, ThreadState.V10);
- Memory.WriteVector128(Position + 0x1c0, ThreadState.V11);
- Memory.WriteVector128(Position + 0x1d0, ThreadState.V12);
- Memory.WriteVector128(Position + 0x1e0, ThreadState.V13);
- Memory.WriteVector128(Position + 0x1f0, ThreadState.V14);
- Memory.WriteVector128(Position + 0x200, ThreadState.V15);
- Memory.WriteVector128(Position + 0x210, ThreadState.V16);
- Memory.WriteVector128(Position + 0x220, ThreadState.V17);
- Memory.WriteVector128(Position + 0x230, ThreadState.V18);
- Memory.WriteVector128(Position + 0x240, ThreadState.V19);
- Memory.WriteVector128(Position + 0x250, ThreadState.V20);
- Memory.WriteVector128(Position + 0x260, ThreadState.V21);
- Memory.WriteVector128(Position + 0x270, ThreadState.V22);
- Memory.WriteVector128(Position + 0x280, ThreadState.V23);
- Memory.WriteVector128(Position + 0x290, ThreadState.V24);
- Memory.WriteVector128(Position + 0x2a0, ThreadState.V25);
- Memory.WriteVector128(Position + 0x2b0, ThreadState.V26);
- Memory.WriteVector128(Position + 0x2c0, ThreadState.V27);
- Memory.WriteVector128(Position + 0x2d0, ThreadState.V28);
- Memory.WriteVector128(Position + 0x2e0, ThreadState.V29);
- Memory.WriteVector128(Position + 0x2f0, ThreadState.V30);
- Memory.WriteVector128(Position + 0x300, ThreadState.V31);
- Memory.WriteInt32(Position + 0x310, ThreadState.Fpcr);
- Memory.WriteInt32(Position + 0x314, ThreadState.Fpsr);
- Memory.WriteInt64(Position + 0x318, ThreadState.Tpidr);
- ThreadState.X0 = 0;
- }
- }
- }
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