SvcThread.cs 14 KB

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  1. using ChocolArm64.State;
  2. using Ryujinx.HLE.Logging;
  3. using System.Threading;
  4. using static Ryujinx.HLE.HOS.ErrorCode;
  5. namespace Ryujinx.HLE.HOS.Kernel
  6. {
  7. partial class SvcHandler
  8. {
  9. private void SvcCreateThread(AThreadState ThreadState)
  10. {
  11. long EntryPoint = (long)ThreadState.X1;
  12. long ArgsPtr = (long)ThreadState.X2;
  13. long StackTop = (long)ThreadState.X3;
  14. int Priority = (int)ThreadState.X4;
  15. int ProcessorId = (int)ThreadState.X5;
  16. if ((uint)Priority > 0x3f)
  17. {
  18. Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid priority 0x{Priority:x8}!");
  19. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidPriority);
  20. return;
  21. }
  22. if (ProcessorId == -2)
  23. {
  24. //TODO: Get this value from the NPDM file.
  25. ProcessorId = 0;
  26. }
  27. else if ((uint)ProcessorId > 3)
  28. {
  29. Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core id 0x{ProcessorId:x8}!");
  30. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidCoreId);
  31. return;
  32. }
  33. int Handle = Process.MakeThread(
  34. EntryPoint,
  35. StackTop,
  36. ArgsPtr,
  37. Priority,
  38. ProcessorId);
  39. ThreadState.X0 = 0;
  40. ThreadState.X1 = (ulong)Handle;
  41. }
  42. private void SvcStartThread(AThreadState ThreadState)
  43. {
  44. int Handle = (int)ThreadState.X0;
  45. KThread NewThread = Process.HandleTable.GetData<KThread>(Handle);
  46. if (NewThread != null)
  47. {
  48. Process.Scheduler.StartThread(NewThread);
  49. Process.Scheduler.SetReschedule(NewThread.ProcessorId);
  50. ThreadState.X0 = 0;
  51. }
  52. else
  53. {
  54. Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
  55. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
  56. }
  57. }
  58. private void SvcExitThread(AThreadState ThreadState)
  59. {
  60. KThread CurrThread = Process.GetThread(ThreadState.Tpidr);
  61. CurrThread.Thread.StopExecution();
  62. }
  63. private void SvcSleepThread(AThreadState ThreadState)
  64. {
  65. ulong TimeoutNs = ThreadState.X0;
  66. Device.Log.PrintDebug(LogClass.KernelSvc, "Timeout = 0x" + TimeoutNs.ToString("x16"));
  67. KThread CurrThread = Process.GetThread(ThreadState.Tpidr);
  68. if (TimeoutNs == 0 || TimeoutNs == ulong.MaxValue)
  69. {
  70. Process.Scheduler.Yield(CurrThread);
  71. }
  72. else
  73. {
  74. Process.Scheduler.Suspend(CurrThread);
  75. Thread.Sleep(NsTimeConverter.GetTimeMs(TimeoutNs));
  76. Process.Scheduler.Resume(CurrThread);
  77. }
  78. }
  79. private void SvcGetThreadPriority(AThreadState ThreadState)
  80. {
  81. int Handle = (int)ThreadState.X1;
  82. KThread Thread = GetThread(ThreadState.Tpidr, Handle);
  83. if (Thread != null)
  84. {
  85. ThreadState.X0 = 0;
  86. ThreadState.X1 = (ulong)Thread.ActualPriority;
  87. }
  88. else
  89. {
  90. Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
  91. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
  92. }
  93. }
  94. private void SvcSetThreadPriority(AThreadState ThreadState)
  95. {
  96. int Handle = (int)ThreadState.X0;
  97. int Priority = (int)ThreadState.X1;
  98. Device.Log.PrintDebug(LogClass.KernelSvc,
  99. "Handle = 0x" + Handle .ToString("x8") + ", " +
  100. "Priority = 0x" + Priority.ToString("x8"));
  101. KThread Thread = GetThread(ThreadState.Tpidr, Handle);
  102. if (Thread != null)
  103. {
  104. Thread.SetPriority(Priority);
  105. ThreadState.X0 = 0;
  106. }
  107. else
  108. {
  109. Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
  110. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
  111. }
  112. }
  113. private void SvcGetThreadCoreMask(AThreadState ThreadState)
  114. {
  115. int Handle = (int)ThreadState.X2;
  116. Device.Log.PrintDebug(LogClass.KernelSvc, "Handle = 0x" + Handle.ToString("x8"));
  117. KThread Thread = GetThread(ThreadState.Tpidr, Handle);
  118. if (Thread != null)
  119. {
  120. ThreadState.X0 = 0;
  121. ThreadState.X1 = (ulong)Thread.IdealCore;
  122. ThreadState.X2 = (ulong)Thread.CoreMask;
  123. }
  124. else
  125. {
  126. Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
  127. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
  128. }
  129. }
  130. private void SvcSetThreadCoreMask(AThreadState ThreadState)
  131. {
  132. int Handle = (int)ThreadState.X0;
  133. int IdealCore = (int)ThreadState.X1;
  134. long CoreMask = (long)ThreadState.X2;
  135. Device.Log.PrintDebug(LogClass.KernelSvc,
  136. "Handle = 0x" + Handle .ToString("x8") + ", " +
  137. "IdealCore = 0x" + IdealCore.ToString("x8") + ", " +
  138. "CoreMask = 0x" + CoreMask .ToString("x16"));
  139. KThread Thread = GetThread(ThreadState.Tpidr, Handle);
  140. if (IdealCore == -2)
  141. {
  142. //TODO: Get this value from the NPDM file.
  143. IdealCore = 0;
  144. CoreMask = 1 << IdealCore;
  145. }
  146. else
  147. {
  148. if ((uint)IdealCore > 3)
  149. {
  150. if ((IdealCore | 2) != -1)
  151. {
  152. Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core id 0x{IdealCore:x8}!");
  153. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidCoreId);
  154. return;
  155. }
  156. }
  157. else if ((CoreMask & (1 << IdealCore)) == 0)
  158. {
  159. Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core mask 0x{CoreMask:x8}!");
  160. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidMaskValue);
  161. return;
  162. }
  163. }
  164. if (Thread == null)
  165. {
  166. Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
  167. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
  168. return;
  169. }
  170. //-1 is used as "don't care", so the IdealCore value is ignored.
  171. //-2 is used as "use NPDM default core id" (handled above).
  172. //-3 is used as "don't update", the old IdealCore value is kept.
  173. if (IdealCore == -3 && (CoreMask & (1 << Thread.IdealCore)) == 0)
  174. {
  175. Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core mask 0x{CoreMask:x8}!");
  176. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidMaskValue);
  177. return;
  178. }
  179. Process.Scheduler.ChangeCore(Thread, IdealCore, (int)CoreMask);
  180. ThreadState.X0 = 0;
  181. }
  182. private void SvcGetCurrentProcessorNumber(AThreadState ThreadState)
  183. {
  184. ThreadState.X0 = (ulong)Process.GetThread(ThreadState.Tpidr).ActualCore;
  185. }
  186. private void SvcGetThreadId(AThreadState ThreadState)
  187. {
  188. int Handle = (int)ThreadState.X1;
  189. KThread Thread = GetThread(ThreadState.Tpidr, Handle);
  190. if (Thread != null)
  191. {
  192. ThreadState.X0 = 0;
  193. ThreadState.X1 = (ulong)Thread.ThreadId;
  194. }
  195. else
  196. {
  197. Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
  198. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
  199. }
  200. }
  201. private void SvcSetThreadActivity(AThreadState ThreadState)
  202. {
  203. int Handle = (int)ThreadState.X0;
  204. bool Active = (int)ThreadState.X1 == 0;
  205. KThread Thread = Process.HandleTable.GetData<KThread>(Handle);
  206. if (Thread != null)
  207. {
  208. Process.Scheduler.SetThreadActivity(Thread, Active);
  209. ThreadState.X0 = 0;
  210. }
  211. else
  212. {
  213. Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
  214. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
  215. }
  216. }
  217. private void SvcGetThreadContext3(AThreadState ThreadState)
  218. {
  219. long Position = (long)ThreadState.X0;
  220. int Handle = (int)ThreadState.X1;
  221. KThread Thread = Process.HandleTable.GetData<KThread>(Handle);
  222. if (Thread == null)
  223. {
  224. Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
  225. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
  226. return;
  227. }
  228. if (Process.GetThread(ThreadState.Tpidr) == Thread)
  229. {
  230. Device.Log.PrintWarning(LogClass.KernelSvc, $"Thread handle 0x{Handle:x8} is current thread!");
  231. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidThread);
  232. return;
  233. }
  234. Memory.WriteUInt64(Position + 0x0, ThreadState.X0);
  235. Memory.WriteUInt64(Position + 0x8, ThreadState.X1);
  236. Memory.WriteUInt64(Position + 0x10, ThreadState.X2);
  237. Memory.WriteUInt64(Position + 0x18, ThreadState.X3);
  238. Memory.WriteUInt64(Position + 0x20, ThreadState.X4);
  239. Memory.WriteUInt64(Position + 0x28, ThreadState.X5);
  240. Memory.WriteUInt64(Position + 0x30, ThreadState.X6);
  241. Memory.WriteUInt64(Position + 0x38, ThreadState.X7);
  242. Memory.WriteUInt64(Position + 0x40, ThreadState.X8);
  243. Memory.WriteUInt64(Position + 0x48, ThreadState.X9);
  244. Memory.WriteUInt64(Position + 0x50, ThreadState.X10);
  245. Memory.WriteUInt64(Position + 0x58, ThreadState.X11);
  246. Memory.WriteUInt64(Position + 0x60, ThreadState.X12);
  247. Memory.WriteUInt64(Position + 0x68, ThreadState.X13);
  248. Memory.WriteUInt64(Position + 0x70, ThreadState.X14);
  249. Memory.WriteUInt64(Position + 0x78, ThreadState.X15);
  250. Memory.WriteUInt64(Position + 0x80, ThreadState.X16);
  251. Memory.WriteUInt64(Position + 0x88, ThreadState.X17);
  252. Memory.WriteUInt64(Position + 0x90, ThreadState.X18);
  253. Memory.WriteUInt64(Position + 0x98, ThreadState.X19);
  254. Memory.WriteUInt64(Position + 0xa0, ThreadState.X20);
  255. Memory.WriteUInt64(Position + 0xa8, ThreadState.X21);
  256. Memory.WriteUInt64(Position + 0xb0, ThreadState.X22);
  257. Memory.WriteUInt64(Position + 0xb8, ThreadState.X23);
  258. Memory.WriteUInt64(Position + 0xc0, ThreadState.X24);
  259. Memory.WriteUInt64(Position + 0xc8, ThreadState.X25);
  260. Memory.WriteUInt64(Position + 0xd0, ThreadState.X26);
  261. Memory.WriteUInt64(Position + 0xd8, ThreadState.X27);
  262. Memory.WriteUInt64(Position + 0xe0, ThreadState.X28);
  263. Memory.WriteUInt64(Position + 0xe8, ThreadState.X29);
  264. Memory.WriteUInt64(Position + 0xf0, ThreadState.X30);
  265. Memory.WriteUInt64(Position + 0xf8, ThreadState.X31);
  266. Memory.WriteInt64(Position + 0x100, Thread.LastPc);
  267. Memory.WriteUInt64(Position + 0x108, (ulong)ThreadState.Psr);
  268. Memory.WriteVector128(Position + 0x110, ThreadState.V0);
  269. Memory.WriteVector128(Position + 0x120, ThreadState.V1);
  270. Memory.WriteVector128(Position + 0x130, ThreadState.V2);
  271. Memory.WriteVector128(Position + 0x140, ThreadState.V3);
  272. Memory.WriteVector128(Position + 0x150, ThreadState.V4);
  273. Memory.WriteVector128(Position + 0x160, ThreadState.V5);
  274. Memory.WriteVector128(Position + 0x170, ThreadState.V6);
  275. Memory.WriteVector128(Position + 0x180, ThreadState.V7);
  276. Memory.WriteVector128(Position + 0x190, ThreadState.V8);
  277. Memory.WriteVector128(Position + 0x1a0, ThreadState.V9);
  278. Memory.WriteVector128(Position + 0x1b0, ThreadState.V10);
  279. Memory.WriteVector128(Position + 0x1c0, ThreadState.V11);
  280. Memory.WriteVector128(Position + 0x1d0, ThreadState.V12);
  281. Memory.WriteVector128(Position + 0x1e0, ThreadState.V13);
  282. Memory.WriteVector128(Position + 0x1f0, ThreadState.V14);
  283. Memory.WriteVector128(Position + 0x200, ThreadState.V15);
  284. Memory.WriteVector128(Position + 0x210, ThreadState.V16);
  285. Memory.WriteVector128(Position + 0x220, ThreadState.V17);
  286. Memory.WriteVector128(Position + 0x230, ThreadState.V18);
  287. Memory.WriteVector128(Position + 0x240, ThreadState.V19);
  288. Memory.WriteVector128(Position + 0x250, ThreadState.V20);
  289. Memory.WriteVector128(Position + 0x260, ThreadState.V21);
  290. Memory.WriteVector128(Position + 0x270, ThreadState.V22);
  291. Memory.WriteVector128(Position + 0x280, ThreadState.V23);
  292. Memory.WriteVector128(Position + 0x290, ThreadState.V24);
  293. Memory.WriteVector128(Position + 0x2a0, ThreadState.V25);
  294. Memory.WriteVector128(Position + 0x2b0, ThreadState.V26);
  295. Memory.WriteVector128(Position + 0x2c0, ThreadState.V27);
  296. Memory.WriteVector128(Position + 0x2d0, ThreadState.V28);
  297. Memory.WriteVector128(Position + 0x2e0, ThreadState.V29);
  298. Memory.WriteVector128(Position + 0x2f0, ThreadState.V30);
  299. Memory.WriteVector128(Position + 0x300, ThreadState.V31);
  300. Memory.WriteInt32(Position + 0x310, ThreadState.Fpcr);
  301. Memory.WriteInt32(Position + 0x314, ThreadState.Fpsr);
  302. Memory.WriteInt64(Position + 0x318, ThreadState.Tpidr);
  303. ThreadState.X0 = 0;
  304. }
  305. }
  306. }