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- using System;
- using System.Collections.Concurrent;
- using System.Collections.Generic;
- namespace Ryujinx.HLE.HOS
- {
- class IdDictionary
- {
- private ConcurrentDictionary<int, object> Objs;
- public IdDictionary()
- {
- Objs = new ConcurrentDictionary<int, object>();
- }
- public bool Add(int Id, object Data)
- {
- return Objs.TryAdd(Id, Data);
- }
- public int Add(object Data)
- {
- for (int Id = 1; Id < int.MaxValue; Id++)
- {
- if (Objs.TryAdd(Id, Data))
- {
- return Id;
- }
- }
- throw new InvalidOperationException();
- }
- public object GetData(int Id)
- {
- if (Objs.TryGetValue(Id, out object Data))
- {
- return Data;
- }
- return null;
- }
- public T GetData<T>(int Id)
- {
- if (Objs.TryGetValue(Id, out object Data) && Data is T)
- {
- return (T)Data;
- }
- return default(T);
- }
- public object Delete(int Id)
- {
- if (Objs.TryRemove(Id, out object Obj))
- {
- return Obj;
- }
- return null;
- }
- public ICollection<object> Clear()
- {
- ICollection<object> Values = Objs.Values;
- Objs.Clear();
- return Values;
- }
- }
- }
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