gdkchan 33e2810ef3 Fix d32s8 format on OGLEnumConverter (#420) пре 7 година
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DeleteValueCallback.cs 231fae1a4c Texture/Vertex/Index data cache (#132) пре 8 година
ImageHandler.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) пре 7 година
OGLCachedResource.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) пре 7 година
OGLConstBuffer.cs 726de8c46a Rendertarget attachments, texture and image changes (#358) пре 7 година
OGLEnumConverter.cs 33e2810ef3 Fix d32s8 format on OGLEnumConverter (#420) пре 7 година
OGLExtension.cs 43c4e7c78d Use mirrored texture wraps when available (#361) пре 7 година
OGLPipeline.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) пре 7 година
OGLRasterizer.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) пре 7 година
OGLRenderTarget.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) пре 7 година
OGLRenderer.cs ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) пре 7 година
OGLShader.cs a42ab2e40c Implement vertex instancing (#381) пре 7 година
OGLShaderProgram.cs 521751795a Code style fixes and nits on the HLE project (#355) пре 7 година
OGLStreamBuffer.cs 25dd5f4238 Low level graphics API prerequisites (#319) пре 7 година
OGLTexture.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) пре 7 година