GalZetaFormat.cs 418 B

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  1. namespace Ryujinx.Graphics.Gal
  2. {
  3. public enum GalZetaFormat
  4. {
  5. Z32Float = 0x0a,
  6. Z16Unorm = 0x13,
  7. S8Z24Unorm = 0x14,
  8. Z24X8Unorm = 0x15,
  9. Z24S8Unorm = 0x16,
  10. Z24C8Unorm = 0x18,
  11. Z32S8X24Float = 0x19,
  12. Z24X8S8C8X16Unorm = 0x1d,
  13. Z32X8C8X16Float = 0x1e,
  14. Z32S8C8X16Float = 0x1f
  15. }
  16. }