riperiperi 33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) vor 3 Jahren
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Compute 33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) vor 3 Jahren
Dma bf77d1cab9 GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) vor 3 Jahren
GPFifo 2232e4ae87 Vulkan backend (#2518) vor 3 Jahren
InlineToMemory 923089a298 Fast path for Inline-to-Memory texture data transfers (#3610) vor 3 Jahren
MME f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) vor 3 Jahren
Threed 33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) vor 3 Jahren
Twod c9c65af59e Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) vor 4 Jahren
Types ad47bd2d4e Fix blend with RGBX color formats (#3553) vor 3 Jahren
ConditionalRenderEnabled.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) vor 4 Jahren
DeviceStateWithShadow.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) vor 4 Jahren
MmeShadowScratch.cs a5ff0024fb Rename ToSpan to AsSpan (#3556) vor 3 Jahren
SetMmeShadowRamControlMode.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) vor 4 Jahren
ShaderTexture.cs 2dcc6333f8 Fix image binding format (#1625) vor 5 Jahren