gdkchan c71ae9c85c Fix shader texture LOD query (#2397) %!s(int64=4) %!d(string=hai) anos
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Optimizations 65fee49e8a Fix separate bindless sampler at offset 0 (#2360) %!s(int64=4) %!d(string=hai) anos
AttributeConsts.cs 524fe3bea4 Implement shader HelperThreadNV (#2163) %!s(int64=5) %!d(string=hai) anos
ControlFlowGraph.cs 49f970d5bd Implement CAL and RET shader instructions (#1618) %!s(int64=5) %!d(string=hai) anos
Dominance.cs 49f970d5bd Implement CAL and RET shader instructions (#1618) %!s(int64=5) %!d(string=hai) anos
EmitterContext.cs 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) %!s(int64=4) %!d(string=hai) anos
EmitterContextInsts.cs 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) %!s(int64=4) %!d(string=hai) anos
FeatureFlags.cs 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) %!s(int64=4) %!d(string=hai) anos
GlobalMemory.cs 7e4d986a73 Support compute uniform buffers emulated with global memory (#924) %!s(int64=6) %!d(string=hai) anos
RegisterUsage.cs 053dcfdb05 Use multiple dest operands for shader call instructions (#1975) %!s(int64=5) %!d(string=hai) anos
Rewriter.cs c71ae9c85c Fix shader texture LOD query (#2397) %!s(int64=4) %!d(string=hai) anos
ShaderConfig.cs 5271cfe70b Fix dimensions check for scale eligibility (#2301) %!s(int64=4) %!d(string=hai) anos
ShaderHeader.cs f93089a64f Implement geometry shader passthrough (#1961) %!s(int64=5) %!d(string=hai) anos
Ssa.cs 053dcfdb05 Use multiple dest operands for shader call instructions (#1975) %!s(int64=5) %!d(string=hai) anos
TranslationCounts.cs 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) %!s(int64=5) %!d(string=hai) anos
TranslationFlags.cs 991784868f Fix shader regression on Intel iGPUs by reverting layout changes (#1425) %!s(int64=5) %!d(string=hai) anos
Translator.cs 3fd6b55f04 Fix value of constant vertex attributes (#2307) %!s(int64=4) %!d(string=hai) anos
TranslatorContext.cs 12533e5c9d Fix buffer and texture uses not being propagated for vertex A/B shaders (#2300) %!s(int64=4) %!d(string=hai) anos