HwCapabilities.cs 4.7 KB

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  1. using OpenTK.Graphics.OpenGL;
  2. using System;
  3. namespace Ryujinx.Graphics.OpenGL
  4. {
  5. static class HwCapabilities
  6. {
  7. private static readonly Lazy<bool> _supportsAstcCompression = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
  8. private static readonly Lazy<bool> _supportsImageLoadFormatted = new Lazy<bool>(() => HasExtension("GL_EXT_shader_image_load_formatted"));
  9. private static readonly Lazy<bool> _supportsPolygonOffsetClamp = new Lazy<bool>(() => HasExtension("GL_EXT_polygon_offset_clamp"));
  10. private static readonly Lazy<bool> _supportsViewportSwizzle = new Lazy<bool>(() => HasExtension("GL_NV_viewport_swizzle"));
  11. private static readonly Lazy<bool> _supportsSeamlessCubemapPerTexture = new Lazy<bool>(() => HasExtension("GL_ARB_seamless_cubemap_per_texture"));
  12. private static readonly Lazy<bool> _supportsParallelShaderCompile = new Lazy<bool>(() => HasExtension("GL_ARB_parallel_shader_compile"));
  13. private static readonly Lazy<bool> _supportsQuads = new Lazy<bool>(SupportsQuadsCheck);
  14. private static readonly Lazy<int> _maximumComputeSharedMemorySize = new Lazy<int>(() => GetLimit(All.MaxComputeSharedMemorySize));
  15. private static readonly Lazy<int> _storageBufferOffsetAlignment = new Lazy<int>(() => GetLimit(All.ShaderStorageBufferOffsetAlignment));
  16. public enum GpuVendor
  17. {
  18. Unknown,
  19. Amd,
  20. IntelWindows,
  21. IntelUnix,
  22. Nvidia
  23. }
  24. private static readonly Lazy<GpuVendor> _gpuVendor = new Lazy<GpuVendor>(GetGpuVendor);
  25. public static GpuVendor Vendor => _gpuVendor.Value;
  26. private static Lazy<float> _maxSupportedAnisotropy = new Lazy<float>(GL.GetFloat((GetPName)All.MaxTextureMaxAnisotropy));
  27. public static bool SupportsAstcCompression => _supportsAstcCompression.Value;
  28. public static bool SupportsImageLoadFormatted => _supportsImageLoadFormatted.Value;
  29. public static bool SupportsPolygonOffsetClamp => _supportsPolygonOffsetClamp.Value;
  30. public static bool SupportsViewportSwizzle => _supportsViewportSwizzle.Value;
  31. public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value;
  32. public static bool SupportsParallelShaderCompile => _supportsParallelShaderCompile.Value;
  33. public static bool SupportsQuads => _supportsQuads.Value;
  34. public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia;
  35. public static bool RequiresSyncFlush => _gpuVendor.Value == GpuVendor.Amd || _gpuVendor.Value == GpuVendor.IntelWindows || _gpuVendor.Value == GpuVendor.IntelUnix;
  36. public static bool SupportsMismatchingViewFormat => _gpuVendor.Value != GpuVendor.Amd && _gpuVendor.Value != GpuVendor.IntelWindows;
  37. public static int MaximumComputeSharedMemorySize => _maximumComputeSharedMemorySize.Value;
  38. public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value;
  39. public static float MaximumSupportedAnisotropy => _maxSupportedAnisotropy.Value;
  40. private static bool HasExtension(string name)
  41. {
  42. int numExtensions = GL.GetInteger(GetPName.NumExtensions);
  43. for (int extension = 0; extension < numExtensions; extension++)
  44. {
  45. if (GL.GetString(StringNameIndexed.Extensions, extension) == name)
  46. {
  47. return true;
  48. }
  49. }
  50. return false;
  51. }
  52. private static int GetLimit(All name)
  53. {
  54. return GL.GetInteger((GetPName)name);
  55. }
  56. private static GpuVendor GetGpuVendor()
  57. {
  58. string vendor = GL.GetString(StringName.Vendor).ToLower();
  59. if (vendor == "nvidia corporation")
  60. {
  61. return GpuVendor.Nvidia;
  62. }
  63. else if (vendor == "intel")
  64. {
  65. string renderer = GL.GetString(StringName.Renderer).ToLower();
  66. return renderer.Contains("mesa") ? GpuVendor.IntelUnix : GpuVendor.IntelWindows;
  67. }
  68. else if (vendor == "ati technologies inc." || vendor == "advanced micro devices, inc.")
  69. {
  70. return GpuVendor.Amd;
  71. }
  72. else
  73. {
  74. return GpuVendor.Unknown;
  75. }
  76. }
  77. private static bool SupportsQuadsCheck()
  78. {
  79. GL.GetError(); // Clear any existing error.
  80. GL.Begin(PrimitiveType.Quads);
  81. GL.End();
  82. return GL.GetError() == ErrorCode.NoError;
  83. }
  84. }
  85. }