gdkchan 08831eecf7 IPC refactor part 3+4: New server HIPC message processor (#4188) %!s(int64=3) %!d(string=hai) anos
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BindlessElimination.cs 66f16f4392 Fix bindless 1D textures having a buffer type on the shader (#3697) %!s(int64=3) %!d(string=hai) anos
BindlessToIndexed.cs 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) %!s(int64=4) %!d(string=hai) anos
BranchElimination.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
ConstantFolding.cs 08831eecf7 IPC refactor part 3+4: New server HIPC message processor (#4188) %!s(int64=3) %!d(string=hai) anos
GlobalToStorage.cs f23b2878cc Shader: Add fallback for LDG from "ube" buffer ranges. (#4027) %!s(int64=3) %!d(string=hai) anos
Optimizer.cs f23b2878cc Shader: Add fallback for LDG from "ube" buffer ranges. (#4027) %!s(int64=3) %!d(string=hai) anos
Simplification.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Utils.cs 3dee712164 Fix bindless/global memory elimination with inverted predicates (#2826) %!s(int64=4) %!d(string=hai) anos