OGLRasterizer.cs 7.9 KB

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  1. using OpenTK.Graphics.OpenGL;
  2. using System;
  3. using System.Collections.Generic;
  4. namespace Ryujinx.Graphics.Gal.OpenGL
  5. {
  6. public class OGLRasterizer : IGalRasterizer
  7. {
  8. private static Dictionary<GalVertexAttribSize, int> AttribElements =
  9. new Dictionary<GalVertexAttribSize, int>()
  10. {
  11. { GalVertexAttribSize._32_32_32_32, 4 },
  12. { GalVertexAttribSize._32_32_32, 3 },
  13. { GalVertexAttribSize._16_16_16_16, 4 },
  14. { GalVertexAttribSize._32_32, 2 },
  15. { GalVertexAttribSize._16_16_16, 3 },
  16. { GalVertexAttribSize._8_8_8_8, 4 },
  17. { GalVertexAttribSize._16_16, 2 },
  18. { GalVertexAttribSize._32, 1 },
  19. { GalVertexAttribSize._8_8_8, 3 },
  20. { GalVertexAttribSize._8_8, 2 },
  21. { GalVertexAttribSize._16, 1 },
  22. { GalVertexAttribSize._8, 1 },
  23. { GalVertexAttribSize._10_10_10_2, 4 },
  24. { GalVertexAttribSize._11_11_10, 3 }
  25. };
  26. private static Dictionary<GalVertexAttribSize, VertexAttribPointerType> AttribTypes =
  27. new Dictionary<GalVertexAttribSize, VertexAttribPointerType>()
  28. {
  29. { GalVertexAttribSize._32_32_32_32, VertexAttribPointerType.Int },
  30. { GalVertexAttribSize._32_32_32, VertexAttribPointerType.Int },
  31. { GalVertexAttribSize._16_16_16_16, VertexAttribPointerType.Short },
  32. { GalVertexAttribSize._32_32, VertexAttribPointerType.Int },
  33. { GalVertexAttribSize._16_16_16, VertexAttribPointerType.Short },
  34. { GalVertexAttribSize._8_8_8_8, VertexAttribPointerType.Byte },
  35. { GalVertexAttribSize._16_16, VertexAttribPointerType.Short },
  36. { GalVertexAttribSize._32, VertexAttribPointerType.Int },
  37. { GalVertexAttribSize._8_8_8, VertexAttribPointerType.Byte },
  38. { GalVertexAttribSize._8_8, VertexAttribPointerType.Byte },
  39. { GalVertexAttribSize._16, VertexAttribPointerType.Short },
  40. { GalVertexAttribSize._8, VertexAttribPointerType.Byte },
  41. { GalVertexAttribSize._10_10_10_2, VertexAttribPointerType.Int }, //?
  42. { GalVertexAttribSize._11_11_10, VertexAttribPointerType.Int } //?
  43. };
  44. private int VaoHandle;
  45. private int[] VertexBuffers;
  46. private OGLCachedResource<int> VboCache;
  47. private OGLCachedResource<int> IboCache;
  48. private struct IbInfo
  49. {
  50. public int Count;
  51. public DrawElementsType Type;
  52. }
  53. private IbInfo IndexBuffer;
  54. public OGLRasterizer()
  55. {
  56. VertexBuffers = new int[32];
  57. VboCache = new OGLCachedResource<int>(GL.DeleteBuffer);
  58. IboCache = new OGLCachedResource<int>(GL.DeleteBuffer);
  59. IndexBuffer = new IbInfo();
  60. }
  61. public void ClearBuffers(GalClearBufferFlags Flags)
  62. {
  63. ClearBufferMask Mask = ClearBufferMask.ColorBufferBit;
  64. GL.ColorMask(
  65. Flags.HasFlag(GalClearBufferFlags.ColorRed),
  66. Flags.HasFlag(GalClearBufferFlags.ColorGreen),
  67. Flags.HasFlag(GalClearBufferFlags.ColorBlue),
  68. Flags.HasFlag(GalClearBufferFlags.ColorAlpha));
  69. if (Flags.HasFlag(GalClearBufferFlags.Depth))
  70. {
  71. Mask |= ClearBufferMask.DepthBufferBit;
  72. }
  73. if (Flags.HasFlag(GalClearBufferFlags.Stencil))
  74. {
  75. Mask |= ClearBufferMask.StencilBufferBit;
  76. }
  77. GL.Clear(Mask);
  78. GL.ColorMask(true, true, true, true);
  79. }
  80. public bool IsVboCached(long Key, long DataSize)
  81. {
  82. return VboCache.TryGetSize(Key, out long Size) && Size == DataSize;
  83. }
  84. public bool IsIboCached(long Key, long DataSize)
  85. {
  86. return IboCache.TryGetSize(Key, out long Size) && Size == DataSize;
  87. }
  88. public void EnableCullFace()
  89. {
  90. GL.Enable(EnableCap.CullFace);
  91. }
  92. public void DisableCullFace()
  93. {
  94. GL.Disable(EnableCap.CullFace);
  95. }
  96. public void EnableDepthTest()
  97. {
  98. GL.Enable(EnableCap.DepthTest);
  99. }
  100. public void DisableDepthTest()
  101. {
  102. GL.Disable(EnableCap.DepthTest);
  103. }
  104. public void SetDepthFunction(GalComparisonOp Func)
  105. {
  106. GL.DepthFunc(OGLEnumConverter.GetDepthFunc(Func));
  107. }
  108. public void CreateVbo(long Key, byte[] Buffer)
  109. {
  110. int Handle = GL.GenBuffer();
  111. VboCache.AddOrUpdate(Key, Handle, (uint)Buffer.Length);
  112. IntPtr Length = new IntPtr(Buffer.Length);
  113. GL.BindBuffer(BufferTarget.ArrayBuffer, Handle);
  114. GL.BufferData(BufferTarget.ArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
  115. }
  116. public void CreateIbo(long Key, byte[] Buffer)
  117. {
  118. int Handle = GL.GenBuffer();
  119. IboCache.AddOrUpdate(Key, Handle, (uint)Buffer.Length);
  120. IntPtr Length = new IntPtr(Buffer.Length);
  121. GL.BindBuffer(BufferTarget.ElementArrayBuffer, Handle);
  122. GL.BufferData(BufferTarget.ElementArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
  123. }
  124. public void SetVertexArray(int VbIndex, int Stride, long VboKey, GalVertexAttrib[] Attribs)
  125. {
  126. if (!VboCache.TryGetValue(VboKey, out int VboHandle))
  127. {
  128. return;
  129. }
  130. if (VaoHandle == 0)
  131. {
  132. VaoHandle = GL.GenVertexArray();
  133. }
  134. GL.BindVertexArray(VaoHandle);
  135. foreach (GalVertexAttrib Attrib in Attribs)
  136. {
  137. GL.EnableVertexAttribArray(Attrib.Index);
  138. GL.BindBuffer(BufferTarget.ArrayBuffer, VboHandle);
  139. bool Unsigned =
  140. Attrib.Type == GalVertexAttribType.Unorm ||
  141. Attrib.Type == GalVertexAttribType.Uint ||
  142. Attrib.Type == GalVertexAttribType.Uscaled;
  143. bool Normalize =
  144. Attrib.Type == GalVertexAttribType.Snorm ||
  145. Attrib.Type == GalVertexAttribType.Unorm;
  146. VertexAttribPointerType Type = 0;
  147. if (Attrib.Type == GalVertexAttribType.Float)
  148. {
  149. Type = VertexAttribPointerType.Float;
  150. }
  151. else
  152. {
  153. Type = AttribTypes[Attrib.Size] + (Unsigned ? 1 : 0);
  154. }
  155. int Size = AttribElements[Attrib.Size];
  156. int Offset = Attrib.Offset;
  157. GL.VertexAttribPointer(Attrib.Index, Size, Type, Normalize, Stride, Offset);
  158. }
  159. }
  160. public void SetIndexArray(long Key, int Size, GalIndexFormat Format)
  161. {
  162. IndexBuffer.Type = OGLEnumConverter.GetDrawElementsType(Format);
  163. IndexBuffer.Count = Size >> (int)Format;
  164. }
  165. public void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType)
  166. {
  167. if (PrimCount == 0)
  168. {
  169. return;
  170. }
  171. GL.BindVertexArray(VaoHandle);
  172. GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), First, PrimCount);
  173. }
  174. public void DrawElements(long IboKey, int First, GalPrimitiveType PrimType)
  175. {
  176. if (!IboCache.TryGetValue(IboKey, out int IboHandle))
  177. {
  178. return;
  179. }
  180. PrimitiveType Mode = OGLEnumConverter.GetPrimitiveType(PrimType);
  181. GL.BindVertexArray(VaoHandle);
  182. GL.BindBuffer(BufferTarget.ElementArrayBuffer, IboHandle);
  183. GL.DrawElements(Mode, IndexBuffer.Count, IndexBuffer.Type, First);
  184. }
  185. }
  186. }