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- using System;
- using System.Collections.Generic;
- using System.Text.Json.Serialization;
- namespace Ryujinx.Ui.Common.Models.Amiibo
- {
- public struct AmiiboApi : IEquatable<AmiiboApi>
- {
- [JsonPropertyName("name")]
- public string Name { get; set; }
- [JsonPropertyName("head")]
- public string Head { get; set; }
- [JsonPropertyName("tail")]
- public string Tail { get; set; }
- [JsonPropertyName("image")]
- public string Image { get; set; }
- [JsonPropertyName("amiiboSeries")]
- public string AmiiboSeries { get; set; }
- [JsonPropertyName("character")]
- public string Character { get; set; }
- [JsonPropertyName("gameSeries")]
- public string GameSeries { get; set; }
- [JsonPropertyName("type")]
- public string Type { get; set; }
- [JsonPropertyName("release")]
- public Dictionary<string, string> Release { get; set; }
- [JsonPropertyName("gamesSwitch")]
- public List<AmiiboApiGamesSwitch> GamesSwitch { get; set; }
- public override string ToString()
- {
- return Name;
- }
- public string GetId()
- {
- return Head + Tail;
- }
- public bool Equals(AmiiboApi other)
- {
- return Head + Tail == other.Head + other.Tail;
- }
- public override bool Equals(object obj)
- {
- return obj is AmiiboApi other && Equals(other);
- }
- public override int GetHashCode()
- {
- return HashCode.Combine(Head, Tail);
- }
- }
- }
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