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- #version 450 core
- layout (binding = 0, set = 2) uniform sampler2DMS tex;
- layout (location = 0) in vec2 tex_coord;
- layout (location = 0) out vec4 colour;
- void main()
- {
- colour = texelFetch(tex, ivec2(tex_coord * vec2(textureSize(tex).xy)), gl_SampleID);
- }
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