ColorBlitMsFragmentShaderSource.frag 260 B

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  1. #version 450 core
  2. layout (binding = 0, set = 2) uniform sampler2DMS tex;
  3. layout (location = 0) in vec2 tex_coord;
  4. layout (location = 0) out vec4 colour;
  5. void main()
  6. {
  7. colour = texelFetch(tex, ivec2(tex_coord * vec2(textureSize(tex).xy)), gl_SampleID);
  8. }