gdkchan 80519af67d Update short cache textures if modified (#4586) %!s(int64=3) %!d(string=hai) anos
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AutoDeleteCache.cs 26bf13a65d Limit texture cache based on total texture size (#4350) %!s(int64=3) %!d(string=hai) anos
FormatInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
FormatTable.cs f906eb06c2 Implement a software ETC2 texture decoder (#4121) %!s(int64=3) %!d(string=hai) anos
ITextureDescriptor.cs 383c039037 shader cache: Fix invalid virtual address clean up (#1717) %!s(int64=5) %!d(string=hai) anos
Pool.cs efb135b74c Clear CPU side data on GPU buffer clears (#4125) %!s(int64=3) %!d(string=hai) anos
PoolCache.cs 3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487) %!s(int64=3) %!d(string=hai) anos
ReductionFilter.cs 92703af555 Address PR feedback %!s(int64=6) %!d(string=hai) anos
Sampler.cs 99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399) %!s(int64=3) %!d(string=hai) anos
SamplerDescriptor.cs c30504e3b3 Use a descriptor cache for faster pool invalidation. (#1977) %!s(int64=5) %!d(string=hai) anos
SamplerMinFilter.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image %!s(int64=6) %!d(string=hai) anos
SamplerMipFilter.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image %!s(int64=6) %!d(string=hai) anos
SamplerPool.cs 3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487) %!s(int64=3) %!d(string=hai) anos
SamplerPoolCache.cs 3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487) %!s(int64=3) %!d(string=hai) anos
Texture.cs 9f1cf6458c Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) %!s(int64=3) %!d(string=hai) anos
TextureBindingInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
TextureBindingsManager.cs 1cca3e99ab GPU: Force rebind when pool changes (#4129) %!s(int64=3) %!d(string=hai) anos
TextureCache.cs 1fc90e57d2 Update range for remapped sparse textures instead of recreating them (#4442) %!s(int64=3) %!d(string=hai) anos
TextureCompatibility.cs c3a5716a95 Add copy dependency for some incompatible texture formats (#4380) %!s(int64=3) %!d(string=hai) anos
TextureComponent.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image %!s(int64=6) %!d(string=hai) anos
TextureDependency.cs b530f0e110 Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) %!s(int64=5) %!d(string=hai) anos
TextureDescriptor.cs f0e27a23a5 Add short duration texture cache (#3754) %!s(int64=3) %!d(string=hai) anos
TextureDescriptorType.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image %!s(int64=6) %!d(string=hai) anos
TextureGroup.cs 67b4e63cff Remove MultiRange Min/MaxAddress and rename GetSlice to Slice (#4566) %!s(int64=3) %!d(string=hai) anos
TextureGroupHandle.cs da073fce61 GPU: Fast path for adding one texture view to a group (#4528) %!s(int64=3) %!d(string=hai) anos
TextureInfo.cs 96cf242bcf Handle mismatching texture size with copy dependencies (#4364) %!s(int64=3) %!d(string=hai) anos
TextureManager.cs 96cf242bcf Handle mismatching texture size with copy dependencies (#4364) %!s(int64=3) %!d(string=hai) anos
TextureMatchQuality.cs 0108004691 Prefer truly perfect texture matches over fomat aliased ones (#1754) %!s(int64=5) %!d(string=hai) anos
TextureMsaaMode.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image %!s(int64=6) %!d(string=hai) anos
TexturePool.cs 80519af67d Update short cache textures if modified (#4586) %!s(int64=3) %!d(string=hai) anos
TexturePoolCache.cs 3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487) %!s(int64=3) %!d(string=hai) anos
TextureScaleMode.cs 0a80a837cb Use "Undesired" scale mode for certain textures rather than blacklisting (#2537) %!s(int64=4) %!d(string=hai) anos
TextureSearchFlags.cs 96cf242bcf Handle mismatching texture size with copy dependencies (#4364) %!s(int64=3) %!d(string=hai) anos
TextureTarget.cs f0b00c1ae9 Fix TXQ for 3D textures. (#2613) %!s(int64=4) %!d(string=hai) anos
TextureViewCompatibility.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) %!s(int64=4) %!d(string=hai) anos