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- #nullable enable
- using System;
- using System.Reflection;
- using System.Text;
- namespace Ryujinx.Common.Logging
- {
- internal class DynamicObjectFormatter
- {
- private static readonly ObjectPool<StringBuilder> StringBuilderPool = SharedPools.Default<StringBuilder>();
- public static string? Format(object? dynamicObject)
- {
- if (dynamicObject is null)
- {
- return null;
- }
- StringBuilder sb = StringBuilderPool.Allocate();
-
- try
- {
- Format(sb, dynamicObject);
- return sb.ToString();
- }
- finally
- {
- StringBuilderPool.Release(sb);
- }
- }
- public static void Format(StringBuilder sb, object? dynamicObject)
- {
- if (dynamicObject is null)
- {
- return;
- }
- PropertyInfo[] props = dynamicObject.GetType().GetProperties();
- sb.Append('{');
- foreach (var prop in props)
- {
- sb.Append(prop.Name);
- sb.Append(": ");
- if (typeof(Array).IsAssignableFrom(prop.PropertyType))
- {
- Array? array = (Array?) prop.GetValue(dynamicObject);
- if (array is not null)
- {
- foreach (var item in array)
- {
- sb.Append(item);
- sb.Append(", ");
- }
- if (array.Length > 0)
- {
- sb.Remove(sb.Length - 2, 2);
- }
- }
- }
- else
- {
- sb.Append(prop.GetValue(dynamicObject));
- }
- sb.Append(" ; ");
- }
- // We remove the final ';' from the string
- if (props.Length > 0)
- {
- sb.Remove(sb.Length - 3, 3);
- }
- sb.Append('}');
- }
- }
- }
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