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- using Ryujinx.Common.Utilities;
- using System;
- using System.Text.Json;
- using System.Text.Json.Serialization;
- namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
- {
- class JsonMotionConfigControllerConverter : JsonConverter<MotionConfigController>
- {
- private static readonly MotionConfigJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
- private static MotionInputBackendType GetMotionInputBackendType(ref Utf8JsonReader reader)
- {
- // Temporary reader to get the backend type
- Utf8JsonReader tempReader = reader;
- MotionInputBackendType result = MotionInputBackendType.Invalid;
- while (tempReader.Read())
- {
- // NOTE: We scan all properties ignoring the depth entirely on purpose.
- // The reason behind this is that we cannot track in a reliable way the depth of the object because Utf8JsonReader never emit the first TokenType == StartObject if the json start with an object.
- // As such, this code will try to parse very field named "motion_backend" to the correct enum.
- if (tempReader.TokenType == JsonTokenType.PropertyName)
- {
- string propertyName = tempReader.GetString();
- if (propertyName.Equals("motion_backend"))
- {
- tempReader.Read();
- if (tempReader.TokenType == JsonTokenType.String)
- {
- string backendTypeRaw = tempReader.GetString();
- if (!Enum.TryParse(backendTypeRaw, out result))
- {
- result = MotionInputBackendType.Invalid;
- }
- else
- {
- break;
- }
- }
- }
- }
- }
- return result;
- }
- public override MotionConfigController Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
- {
- MotionInputBackendType motionBackendType = GetMotionInputBackendType(ref reader);
- return motionBackendType switch
- {
- MotionInputBackendType.GamepadDriver => JsonSerializer.Deserialize(ref reader, SerializerContext.StandardMotionConfigController),
- MotionInputBackendType.CemuHook => JsonSerializer.Deserialize(ref reader, SerializerContext.CemuHookMotionConfigController),
- _ => throw new InvalidOperationException($"Unknown backend type {motionBackendType}"),
- };
- }
- public override void Write(Utf8JsonWriter writer, MotionConfigController value, JsonSerializerOptions options)
- {
- switch (value.MotionBackend)
- {
- case MotionInputBackendType.GamepadDriver:
- JsonSerializer.Serialize(writer, value as StandardMotionConfigController, SerializerContext.StandardMotionConfigController);
- break;
- case MotionInputBackendType.CemuHook:
- JsonSerializer.Serialize(writer, value as CemuHookMotionConfigController, SerializerContext.CemuHookMotionConfigController);
- break;
- default:
- throw new ArgumentException($"Unknown motion backend type {value.MotionBackend}");
- }
- }
- }
- }
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