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- using Ryujinx.Ava.UI.ViewModels;
- using Ryujinx.Common;
- using Ryujinx.Common.Utilities;
- using Ryujinx.Ui.Common.Configuration;
- using System;
- using System.Collections.Concurrent;
- using System.Collections.Generic;
- using System.Globalization;
- namespace Ryujinx.Ava.Common.Locale
- {
- class LocaleManager : BaseModel
- {
- private const string DefaultLanguageCode = "en_US";
- private Dictionary<LocaleKeys, string> _localeStrings;
- private Dictionary<LocaleKeys, string> _localeDefaultStrings;
- private readonly ConcurrentDictionary<LocaleKeys, object[]> _dynamicValues;
- public static LocaleManager Instance { get; } = new LocaleManager();
- public LocaleManager()
- {
- _localeStrings = new Dictionary<LocaleKeys, string>();
- _localeDefaultStrings = new Dictionary<LocaleKeys, string>();
- _dynamicValues = new ConcurrentDictionary<LocaleKeys, object[]>();
- Load();
- }
- public void Load()
- {
- // Load the system Language Code.
- string localeLanguageCode = CultureInfo.CurrentCulture.Name.Replace('-', '_');
- // If the view is loaded with the UI Previewer detached, then override it with the saved one or default.
- if (Program.PreviewerDetached)
- {
- if (!string.IsNullOrEmpty(ConfigurationState.Instance.Ui.LanguageCode.Value))
- {
- localeLanguageCode = ConfigurationState.Instance.Ui.LanguageCode.Value;
- }
- else
- {
- localeLanguageCode = DefaultLanguageCode;
- }
- }
- // Load en_US as default, if the target language translation is incomplete.
- LoadDefaultLanguage();
- LoadLanguage(localeLanguageCode);
- }
- public string this[LocaleKeys key]
- {
- get
- {
- // Check if the locale contains the key.
- if (_localeStrings.TryGetValue(key, out string value))
- {
- // Check if the localized string needs to be formatted.
- if (_dynamicValues.TryGetValue(key, out var dynamicValue))
- {
- try
- {
- return string.Format(value, dynamicValue);
- }
- catch (Exception)
- {
- // If formatting failed use the default text instead.
- if (_localeDefaultStrings.TryGetValue(key, out value))
- {
- try
- {
- return string.Format(value, dynamicValue);
- }
- catch (Exception)
- {
- // If formatting the default text failed return the key.
- return key.ToString();
- }
- }
- }
- }
- return value;
- }
- // If the locale doesn't contain the key return the default one.
- if (_localeDefaultStrings.TryGetValue(key, out string defaultValue))
- {
- return defaultValue;
- }
- // If the locale text doesn't exist return the key.
- return key.ToString();
- }
- set
- {
- _localeStrings[key] = value;
- OnPropertyChanged();
- }
- }
- public string UpdateAndGetDynamicValue(LocaleKeys key, params object[] values)
- {
- _dynamicValues[key] = values;
- OnPropertyChanged("Item");
- return this[key];
- }
- private void LoadDefaultLanguage()
- {
- _localeDefaultStrings = LoadJsonLanguage();
- }
- public void LoadLanguage(string languageCode)
- {
- foreach (var item in LoadJsonLanguage(languageCode))
- {
- this[item.Key] = item.Value;
- }
- }
- private Dictionary<LocaleKeys, string> LoadJsonLanguage(string languageCode = DefaultLanguageCode)
- {
- var localeStrings = new Dictionary<LocaleKeys, string>();
- string languageJson = EmbeddedResources.ReadAllText($"Ryujinx.Ava/Assets/Locales/{languageCode}.json");
- var strings = JsonHelper.Deserialize(languageJson, CommonJsonContext.Default.StringDictionary);
- foreach (var item in strings)
- {
- if (Enum.TryParse<LocaleKeys>(item.Key, out var key))
- {
- localeStrings[key] = item.Value;
- }
- }
- return localeStrings;
- }
- }
- }
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