gdkchan c3e2646f9e Workaround for Intel FrontFacing built-in variable bug (#2540) 4 years ago
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CodeGen c3e2646f9e Workaround for Intel FrontFacing built-in variable bug (#2540) 4 years ago
Decoders ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) 4 years ago
Instructions d9d18439f6 Use a new approach for shader BRX targets (#2532) 4 years ago
IntermediateRepresentation 9b08abc644 Fix shader compilation on shaders that uses rectangle textures (#2471) 4 years ago
StructuredIr ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) 4 years ago
Translation c3e2646f9e Workaround for Intel FrontFacing built-in variable bug (#2540) 4 years ago
BufferDescriptor.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 5 years ago
BufferUsageFlags.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 5 years ago
IGpuAccessor.cs c3e2646f9e Workaround for Intel FrontFacing built-in variable bug (#2540) 4 years ago
InputTopology.cs 48f6570557 Salieri: shader cache (#1701) 5 years ago
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) 6 years ago
Ryujinx.Graphics.Shader.csproj e453ba69f4 Add support for shader atomic min/max (S32) (#1948) 5 years ago
SamplerType.cs 0031edae27 Avoid sampler conflicts on bindless samplers with the same name (#1642) 5 years ago
ShaderProgram.cs 97a2133207 shadertools: Prepare for new target Languages and APIs (#2465) 4 years ago
ShaderProgramInfo.cs 4770cfa920 Only enable clip distance if written to on shader (#2217) 5 years ago
ShaderStage.cs 48f6570557 Salieri: shader cache (#1701) 5 years ago
SupportBuffer.cs 0f6ec446ea Replace BGRA and scale uniforms with a uniform block (#2496) 4 years ago
TextureDescriptor.cs 48f6570557 Salieri: shader cache (#1701) 5 years ago
TextureFormat.cs 03711dd7b5 Implement SULD shader instruction (#1117) 6 years ago
TextureUsageFlags.cs 1623ab524f Improve Buffer Textures and flush Image Stores (#2088) 5 years ago