gdkchan f08a280ade Use shader subgroup extensions if shader ballot is not supported (#2627) %!s(int64=4) %!d(string=hai) anos
..
Helper 6cb22c9d38 Miria: The Death of OpenTK 3 (#2194) %!s(int64=5) %!d(string=hai) anos
Image 5b8ceb9173 Swap BGR565 components by changing the format (#2577) %!s(int64=4) %!d(string=hai) anos
Queries ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) %!s(int64=4) %!d(string=hai) anos
BackgroundContextWorker.cs c316c059ef Assign _backgroundContext before starting its worker thread. (#2299) %!s(int64=4) %!d(string=hai) anos
Buffer.cs 4b60371e64 Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) %!s(int64=4) %!d(string=hai) anos
Constants.cs 812e32f775 Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) %!s(int64=5) %!d(string=hai) anos
Debugger.cs e19193e073 Rename DebugLevel Performance to Slowdowns (#1450) %!s(int64=5) %!d(string=hai) anos
EnumConversion.cs 329ba5b39b Fix incorrect GPU GL blend func values (#1612) %!s(int64=5) %!d(string=hai) anos
FormatInfo.cs af8498d679 Add basic error logging to the GPU %!s(int64=6) %!d(string=hai) anos
FormatTable.cs c702943af3 Swap BGR components for 16-bit BGR texture formats (#2567) %!s(int64=4) %!d(string=hai) anos
Framebuffer.cs 212e472c9f Use copy dependencies for the Intel/AMD view format workaround (#2144) %!s(int64=4) %!d(string=hai) anos
Handle.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) %!s(int64=5) %!d(string=hai) anos
HwCapabilities.cs f08a280ade Use shader subgroup extensions if shader ballot is not supported (#2627) %!s(int64=4) %!d(string=hai) anos
IOpenGLContext.cs 6cb22c9d38 Miria: The Death of OpenTK 3 (#2194) %!s(int64=5) %!d(string=hai) anos
PersistentBuffers.cs 4b60371e64 Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) %!s(int64=4) %!d(string=hai) anos
Pipeline.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) %!s(int64=4) %!d(string=hai) anos
Program.cs 0f6ec446ea Replace BGRA and scale uniforms with a uniform block (#2496) %!s(int64=4) %!d(string=hai) anos
Renderer.cs f08a280ade Use shader subgroup extensions if shader ballot is not supported (#2627) %!s(int64=4) %!d(string=hai) anos
ResourcePool.cs 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) %!s(int64=5) %!d(string=hai) anos
Ryujinx.Graphics.OpenGL.csproj 6cb22c9d38 Miria: The Death of OpenTK 3 (#2194) %!s(int64=5) %!d(string=hai) anos
Shader.cs 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) %!s(int64=5) %!d(string=hai) anos
Sync.cs 0d27802902 Only flush commands when creating sync on Intel/AMD (windows) (#2165) %!s(int64=5) %!d(string=hai) anos
VertexArray.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) %!s(int64=4) %!d(string=hai) anos
VertexBuffer.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Window.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) %!s(int64=4) %!d(string=hai) anos