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- using Ryujinx.Graphics.Gal;
- using Ryujinx.Graphics.Shader;
- using Ryujinx.Graphics.Shader.Translation;
- using System;
- using System.IO;
- namespace Ryujinx.ShaderTools
- {
- class Program
- {
- static void Main(string[] args)
- {
- if (args.Length == 2)
- {
- GalShaderType type = GalShaderType.Vertex;
- switch (args[0].ToLower())
- {
- case "v": type = GalShaderType.Vertex; break;
- case "tc": type = GalShaderType.TessControl; break;
- case "te": type = GalShaderType.TessEvaluation; break;
- case "g": type = GalShaderType.Geometry; break;
- case "f": type = GalShaderType.Fragment; break;
- }
- using (FileStream fs = new FileStream(args[1], FileMode.Open, FileAccess.Read))
- {
- Memory mem = new Memory(fs);
- ShaderConfig config = new ShaderConfig(type, 65536);
- string code = Translator.Translate(mem, 0, config).Code;
- Console.WriteLine(code);
- }
- }
- else
- {
- Console.WriteLine("Usage: Ryujinx.ShaderTools [v|tc|te|g|f] shader.bin");
- }
- }
- }
- }
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