ContentPath.cs 862 B

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  1. namespace Ryujinx.HLE.FileSystem.Content
  2. {
  3. static class ContentPath
  4. {
  5. public const string SystemContent = "@SystemContent";
  6. public const string UserContent = "@UserContent";
  7. public const string SdCardContent = "@SdCardContent";
  8. public const string SdCard = "@SdCard";
  9. public const string CalibFile = "@CalibFile";
  10. public const string Safe = "@Safe";
  11. public const string User = "@User";
  12. public const string System = "@System";
  13. public const string Host = "@Host";
  14. public const string GamecardApp = "@GcApp";
  15. public const string GamecardContents = "@GcS00000001";
  16. public const string GamecardUpdate = "@upp";
  17. public const string RegisteredUpdate = "@RegUpdate";
  18. }
  19. }