VpxRangeEncoder.cs 3.6 KB

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  1. using System.IO;
  2. namespace Ryujinx.Graphics.VDec
  3. {
  4. class VpxRangeEncoder
  5. {
  6. private const int HalfProbability = 128;
  7. private static readonly int[] NormLut = new int[]
  8. {
  9. 0, 7, 6, 6, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4,
  10. 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
  11. 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
  12. 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
  13. 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
  14. 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
  15. 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
  16. 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
  17. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  18. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  19. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  20. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  21. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  22. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  23. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  24. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
  25. };
  26. private Stream _baseStream;
  27. private uint _lowValue;
  28. private uint _range;
  29. private int _count;
  30. public VpxRangeEncoder(Stream baseStream)
  31. {
  32. _baseStream = baseStream;
  33. _range = 0xff;
  34. _count = -24;
  35. Write(false);
  36. }
  37. public void WriteByte(byte value)
  38. {
  39. Write(value, 8);
  40. }
  41. public void Write(int value, int valueSize)
  42. {
  43. for (int bit = valueSize - 1; bit >= 0; bit--)
  44. {
  45. Write(((value >> bit) & 1) != 0);
  46. }
  47. }
  48. public void Write(bool bit)
  49. {
  50. Write(bit, HalfProbability);
  51. }
  52. public void Write(bool bit, int probability)
  53. {
  54. uint range = _range;
  55. uint split = 1 + (((range - 1) * (uint)probability) >> 8);
  56. range = split;
  57. if (bit)
  58. {
  59. _lowValue += split;
  60. range = _range - split;
  61. }
  62. int shift = NormLut[range];
  63. range <<= shift;
  64. _count += shift;
  65. if (_count >= 0)
  66. {
  67. int offset = shift - _count;
  68. if (((_lowValue << (offset - 1)) >> 31) != 0)
  69. {
  70. long currentPos = _baseStream.Position;
  71. _baseStream.Seek(-1, SeekOrigin.Current);
  72. while (_baseStream.Position >= 0 && PeekByte() == 0xff)
  73. {
  74. _baseStream.WriteByte(0);
  75. _baseStream.Seek(-2, SeekOrigin.Current);
  76. }
  77. _baseStream.WriteByte((byte)(PeekByte() + 1));
  78. _baseStream.Seek(currentPos, SeekOrigin.Begin);
  79. }
  80. _baseStream.WriteByte((byte)(_lowValue >> (24 - offset)));
  81. _lowValue <<= offset;
  82. shift = _count;
  83. _lowValue &= 0xffffff;
  84. _count -= 8;
  85. }
  86. _lowValue <<= shift;
  87. _range = range;
  88. }
  89. private byte PeekByte()
  90. {
  91. byte value = (byte)_baseStream.ReadByte();
  92. _baseStream.Seek(-1, SeekOrigin.Current);
  93. return value;
  94. }
  95. public void End()
  96. {
  97. for (int index = 0; index < 32; index++)
  98. {
  99. Write(false);
  100. }
  101. }
  102. }
  103. }