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- using ARMeilleure.Memory;
- using Ryujinx.Common;
- using Ryujinx.Graphics.Gal;
- using Ryujinx.Graphics.Memory;
- namespace Ryujinx.Graphics.Texture
- {
- static class TextureHelper
- {
- public static ISwizzle GetSwizzle(GalImage image)
- {
- int blockWidth = ImageUtils.GetBlockWidth (image.Format);
- int blockHeight = ImageUtils.GetBlockHeight (image.Format);
- int blockDepth = ImageUtils.GetBlockDepth (image.Format);
- int bytesPerPixel = ImageUtils.GetBytesPerPixel(image.Format);
- int width = BitUtils.DivRoundUp(image.Width, blockWidth);
- int height = BitUtils.DivRoundUp(image.Height, blockHeight);
- int depth = BitUtils.DivRoundUp(image.Depth, blockDepth);
- if (image.Layout == GalMemoryLayout.BlockLinear)
- {
- int alignMask = image.TileWidth * (64 / bytesPerPixel) - 1;
- width = (width + alignMask) & ~alignMask;
- return new BlockLinearSwizzle(
- width,
- height,
- depth,
- image.GobBlockHeight,
- image.GobBlockDepth,
- bytesPerPixel);
- }
- else
- {
- return new LinearSwizzle(image.Pitch, bytesPerPixel, width, height);
- }
- }
- public static (IMemoryManager Memory, long Position) GetMemoryAndPosition(
- IMemory memory,
- long position)
- {
- if (memory is NvGpuVmm vmm)
- {
- return (vmm.Memory, vmm.GetPhysicalAddress(position));
- }
- return ((IMemoryManager)memory, position);
- }
- }
- }
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