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- namespace Ryujinx.Graphics.Graphics3d
- {
- enum NvGpuEngine3dReg
- {
- FrameBufferNAddress = 0x200,
- FrameBufferNWidth = 0x202,
- FrameBufferNHeight = 0x203,
- FrameBufferNFormat = 0x204,
- FrameBufferNBlockDim = 0x205,
- FrameBufferNArrayMode = 0x206,
- FrameBufferNLayerStride = 0x207,
- FrameBufferNBaseLayer = 0x208,
- ViewportNScaleX = 0x280,
- ViewportNScaleY = 0x281,
- ViewportNScaleZ = 0x282,
- ViewportNTranslateX = 0x283,
- ViewportNTranslateY = 0x284,
- ViewportNTranslateZ = 0x285,
- ViewportNHoriz = 0x300,
- ViewportNVert = 0x301,
- DepthRangeNNear = 0x302,
- DepthRangeNFar = 0x303,
- VertexArrayFirst = 0x35d,
- VertexArrayCount = 0x35e,
- ClearNColor = 0x360,
- ClearDepth = 0x364,
- ClearStencil = 0x368,
- ScissorEnable = 0x380,
- ScissorHorizontal = 0x381,
- ScissorVertical = 0x382,
- StencilBackFuncRef = 0x3d5,
- StencilBackMask = 0x3d6,
- StencilBackFuncMask = 0x3d7,
- ColorMaskCommon = 0x3e4,
- RtSeparateFragData = 0x3eb,
- ZetaAddress = 0x3f8,
- ZetaFormat = 0x3fa,
- ZetaBlockDimensions = 0x3fb,
- ZetaLayerStride = 0x3fc,
- VertexAttribNFormat = 0x458,
- RtControl = 0x487,
- ZetaHoriz = 0x48a,
- ZetaVert = 0x48b,
- ZetaArrayMode = 0x48c,
- LinkedTsc = 0x48d,
- DepthTestEnable = 0x4b3,
- BlendIndependent = 0x4b9,
- DepthWriteEnable = 0x4ba,
- DepthTestFunction = 0x4c3,
- BlendSeparateAlpha = 0x4cf,
- BlendEquationRgb = 0x4d0,
- BlendFuncSrcRgb = 0x4d1,
- BlendFuncDstRgb = 0x4d2,
- BlendEquationAlpha = 0x4d3,
- BlendFuncSrcAlpha = 0x4d4,
- BlendFuncDstAlpha = 0x4d6,
- BlendEnable = 0x4d7,
- IBlendNEnable = 0x4d8,
- StencilEnable = 0x4e0,
- StencilFrontOpFail = 0x4e1,
- StencilFrontOpZFail = 0x4e2,
- StencilFrontOpZPass = 0x4e3,
- StencilFrontFuncFunc = 0x4e4,
- StencilFrontFuncRef = 0x4e5,
- StencilFrontFuncMask = 0x4e6,
- StencilFrontMask = 0x4e7,
- ScreenYControl = 0x4eb,
- VertexArrayElemBase = 0x50d,
- VertexArrayInstBase = 0x50e,
- ZetaEnable = 0x54e,
- TexHeaderPoolOffset = 0x55d,
- TexSamplerPoolOffset = 0x557,
- StencilTwoSideEnable = 0x565,
- StencilBackOpFail = 0x566,
- StencilBackOpZFail = 0x567,
- StencilBackOpZPass = 0x568,
- StencilBackFuncFunc = 0x569,
- FrameBufferSrgb = 0x56e,
- ShaderAddress = 0x582,
- VertexBeginGl = 0x586,
- PrimRestartEnable = 0x591,
- PrimRestartIndex = 0x592,
- IndexArrayAddress = 0x5f2,
- IndexArrayEndAddr = 0x5f4,
- IndexArrayFormat = 0x5f6,
- IndexBatchFirst = 0x5f7,
- IndexBatchCount = 0x5f8,
- VertexArrayNInstance = 0x620,
- CullFaceEnable = 0x646,
- FrontFace = 0x647,
- CullFace = 0x648,
- ColorMaskN = 0x680,
- QueryAddress = 0x6c0,
- QuerySequence = 0x6c2,
- QueryControl = 0x6c3,
- VertexArrayNControl = 0x700,
- VertexArrayNAddress = 0x701,
- VertexArrayNDivisor = 0x703,
- IBlendNSeparateAlpha = 0x780,
- IBlendNEquationRgb = 0x781,
- IBlendNFuncSrcRgb = 0x782,
- IBlendNFuncDstRgb = 0x783,
- IBlendNEquationAlpha = 0x784,
- IBlendNFuncSrcAlpha = 0x785,
- IBlendNFuncDstAlpha = 0x786,
- VertexArrayNEndAddr = 0x7c0,
- ShaderNControl = 0x800,
- ShaderNOffset = 0x801,
- ShaderNMaxGprs = 0x803,
- ShaderNType = 0x804,
- ConstBufferSize = 0x8e0,
- ConstBufferAddress = 0x8e1,
- ConstBufferOffset = 0x8e3,
- TextureCbIndex = 0x982
- }
- }
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