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- using Ryujinx.Graphics.Gal;
- using Ryujinx.Graphics.Memory;
- using Ryujinx.Graphics.Texture;
- using System.Collections.Generic;
- namespace Ryujinx.Graphics
- {
- public class GpuResourceManager
- {
- private enum ImageType
- {
- None,
- Texture,
- TextureArrayLayer,
- ColorBuffer,
- ZetaBuffer
- }
- private NvGpu _gpu;
- private HashSet<long>[] _uploadedKeys;
- private Dictionary<long, ImageType> _imageTypes;
- private Dictionary<long, int> _mirroredTextures;
- public GpuResourceManager(NvGpu gpu)
- {
- _gpu = gpu;
- _uploadedKeys = new HashSet<long>[(int)NvGpuBufferType.Count];
- for (int index = 0; index < _uploadedKeys.Length; index++)
- {
- _uploadedKeys[index] = new HashSet<long>();
- }
- _imageTypes = new Dictionary<long, ImageType>();
- _mirroredTextures = new Dictionary<long, int>();
- }
- public void SendColorBuffer(NvGpuVmm vmm, long position, int attachment, GalImage newImage)
- {
- long size = (uint)ImageUtils.GetSize(newImage);
- _imageTypes[position] = ImageType.ColorBuffer;
- if (!TryReuse(vmm, position, newImage))
- {
- _gpu.Renderer.Texture.Create(position, (int)size, newImage);
- }
- _gpu.Renderer.RenderTarget.BindColor(position, attachment);
- }
- public void SendZetaBuffer(NvGpuVmm vmm, long position, GalImage newImage)
- {
- long size = (uint)ImageUtils.GetSize(newImage);
- _imageTypes[position] = ImageType.ZetaBuffer;
- if (!TryReuse(vmm, position, newImage))
- {
- _gpu.Renderer.Texture.Create(position, (int)size, newImage);
- }
- _gpu.Renderer.RenderTarget.BindZeta(position);
- }
- public void SendTexture(NvGpuVmm vmm, long position, GalImage newImage)
- {
- PrepareSendTexture(vmm, position, newImage);
- _imageTypes[position] = ImageType.Texture;
- }
- public bool TryGetTextureLayer(long position, out int layerIndex)
- {
- if (_mirroredTextures.TryGetValue(position, out layerIndex))
- {
- ImageType type = _imageTypes[position];
- // FIXME(thog): I'm actually unsure if we should deny all other image type, gpu testing needs to be done here.
- if (type != ImageType.Texture && type != ImageType.TextureArrayLayer)
- {
- layerIndex = -1;
- return false;
- }
- return true;
- }
- layerIndex = -1;
- return false;
- }
- public void SetTextureArrayLayer(long position, int layerIndex)
- {
- _imageTypes[position] = ImageType.TextureArrayLayer;
- _mirroredTextures[position] = layerIndex;
- }
- private void PrepareSendTexture(NvGpuVmm vmm, long position, GalImage newImage)
- {
- long size = ImageUtils.GetSize(newImage);
- bool skipCheck = false;
- if (_imageTypes.TryGetValue(position, out ImageType oldType))
- {
- if (oldType == ImageType.ColorBuffer || oldType == ImageType.ZetaBuffer)
- {
- // Avoid data destruction
- MemoryRegionModified(vmm, position, size, NvGpuBufferType.Texture);
- skipCheck = true;
- }
- }
- if (skipCheck || !MemoryRegionModified(vmm, position, size, NvGpuBufferType.Texture))
- {
- if (TryReuse(vmm, position, newImage))
- {
- return;
- }
- }
- byte[] data = ImageUtils.ReadTexture(vmm, newImage, position);
- _gpu.Renderer.Texture.Create(position, data, newImage);
- }
- private bool TryReuse(NvGpuVmm vmm, long position, GalImage newImage)
- {
- if (_gpu.Renderer.Texture.TryGetImage(position, out GalImage cachedImage) && cachedImage.TextureTarget == newImage.TextureTarget && cachedImage.SizeMatches(newImage))
- {
- _gpu.Renderer.RenderTarget.Reinterpret(position, newImage);
- return true;
- }
- return false;
- }
- public bool MemoryRegionModified(NvGpuVmm vmm, long position, long size, NvGpuBufferType type)
- {
- HashSet<long> uploaded = _uploadedKeys[(int)type];
- if (!uploaded.Add(position))
- {
- return false;
- }
- return vmm.IsRegionModified(position, size, type);
- }
- public void ClearPbCache()
- {
- for (int index = 0; index < _uploadedKeys.Length; index++)
- {
- _uploadedKeys[index].Clear();
- }
- }
- public void ClearPbCache(NvGpuBufferType type)
- {
- _uploadedKeys[(int)type].Clear();
- }
- }
- }
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